Tekken 7 in pre-production

Discussion in 'General' started by EmpNovA, May 27, 2010.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    That’s what I meant. You used Paul’s JF as an example of how you can interrupt an opponent with his shoulder on guard. It’s negative frames on guard, but it interrupts (not jabs in my experience). That’s not applying frame advantage. That’s applying knowledge of a combination of recovery, distance, execution speed, and maybe hitboxes. The same stuff goes on in VF, but it’s maybe less pronounced. Let me put it this way. Frame knowledge is important in both games, but if somebody is mashing away with a character, you’re probably going to want to remain passive and space yourself to whiff punish more in Tekken than in VF.
     
  2. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I thought whiff punishing was obviously what tekken is all about?
     
  3. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I'd say that it's more a part of the game than in VF because there's more fighting on open ground (neither opponent with an advantage), but poking and launchers are big aspects of the game too. The whiff punishing comes in from the move baiting involved.
     
  4. tex

    tex Well-Known Member

    Sorry, but Tekken fans are not as cool as the Virtua Fighter fans. Tekken 6 was lame and Tekken 7 will be no different. At least Virtua Fighter 5 allows the player to change the skin color of a pre existing character. Sorry, that is how disappointed I am with the Tekken franchise.
     
  5. EmX

    EmX Well-Known Member

    Lmao.
     
  6. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I see your perspective now. This quote is awesome. When Catherine and I were first dating in 1996, she brought me a VF3 movelist a couple weeks after the VF3 machine showed up at our arcade. I fell quite hard for her.
     
  7. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Hah, comedy, what was funnier is when someone with a faq wouldn't let someone else see it. People used to hustle faqs in my arcade. How much for Jeffry yo? There just was nothing quite like the gold rush days for just skimpy info. It just kills me how people in the information age are spoiled is all.
     
  8. GodEater

    GodEater Well-Known Member

    We'd see this in University. someone with newsgroup access would print off a ton of move FAQs for the popular games and then sell them for a dollar.

    Funnier to watch the people playing MK2 and leaning over their controls so that people couldn't see the motions for fatalities and such.
     
  9. SuperPanda

    SuperPanda Well-Known Member

    I'll say one thing about Tekken: a lot of players in South East Asia were completely turned off by Namco's total lack of support.

    The whole "no-record-fix/namco-cares-about-sc-mode-only" shitfest made a lot of people quit. After all, nobody likes it when the company they give their money to ignores them. And everyone noticed that Capcom actually listens, so...

    Now, everyone is playing SSF4 and MvC.

    Most anticipated game based on chat buzz? MvC3 (followed closely by Darkstalkers 4 talk).

    I doubt Sega will release 5FS in arcade form internationally, which is a shame, because it seems a lot of 3D players appear to be looking for a new fix.
     
  10. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
     
  11. Feck

    Feck Well-Known Member Content Manager Akira

    I see this shit all the time and it makes me lol, VF5 had a massive advertising campaign. It was advertised in Cinemas, magazines, demo on xbox live, launch game for PS3, the big gaming websites were pushing articles out like they were diarrhea... Etc. What else could Sega have done?

    As far as I remember, VF1, 2 and 4 EVO were advertised pretty well too. VF4 actually sold better than Tekken 4 here in the UK even though Tekken 4 was marketed better.

    Maybe marketing doesn't even matter that much, the only time I see it bought up is when ignorant trolls on the internet try to use it to make a point [​IMG]
     
  12. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I only seen VF5 in one magazine and that was after I had the game. Didn't see anything until the XBL demo.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    Let me guess, you only read that one magazine?

    [​IMG]
     
  14. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I bought two different ones at the time.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Not in here they didnt.
     
  16. Feck

    Feck Well-Known Member Content Manager Akira

    Seing as you Finnish don't have your own area of the internet i'm gonna guess that you mean that they didn't advertise the game in cinemas or magazines over there?

    I don't understand that cause I would have assumed the marketing campaign was similar throughout the EU. In magazines here they printed the EVO and VF5 adverts for ages, the EVO one was a pic of some guy with tattoos of the commands all over his arm or body not sure now. The VF5 one was just the box art with some generic quotes from the press.. pretty naff.

    Like I said earlier both those adverts had a lengthy print run, no clue as to why you haven't seen them.

    EDIT: Quick look on youtube and you'll find some of the TV commercials that were shown on TV and in the cinema.
     
  17. Feck

    Feck Well-Known Member Content Manager Akira

    Glad you can read Tengu, that part of my post was aimed at myself just as much as it was aimed at you.
     
  18. SuperPanda

    SuperPanda Well-Known Member

    You're right about that, but that's not what I was talking about. They weren't complaining about the game itself, but the company.

    Also, everyone should be aware, and accept, that consumer behaviors change/evolve. In the past, it was normal for companies to make decisions based solely on internal factors. Times and social norms have changed, and the current consumer has grown to expect some sort of relationship with the company whose products they purchase. In the past, it was mainly a "purchasing" relationship, whereas in today's time, most consumers view their purchase as a form of support; and allowing consumers to comment, email, tweet, facebook, and whathaveyou has further strengthened the idea that they are somehow involved or have an interest in the well being of the company.


    Look at the 5R petition: that's a form of interaction. Everyone who liked VF came together and let Sega know. And everyone felt happy when Sega responded. Namco did the opposite thing with the console release: they interacted with the community, THEN ignored them.


    This is why news of players quitting is a little more different that in the past. Namco dropped the ball when they ignored what their core players asked for, and I wouldn't be surprised if less people pick up T7 when it's released.
     
  19. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    +1
    I only knew it was coming out cos I happened to see it in the 360 release list on gamefaqs.

    Poor advertising is like no advertising. Sega have been shit at it for years now
     
  20. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    Panda, what was that tekken fan requested and Namco didnt listen to?
     

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