Tekken vs VF game - be interested or diss it?

Discussion in 'General' started by Fishie, Aug 27, 2009.

  1. KrsJin

    KrsJin Well-Known Member

    I would be all for it, but to me there won't be any middle ground. It'll either be the end-all, be-all oof 3D fighters and be so damn amazing it becomes mandated that every household plays it. OR. It'll be a huge flop [​IMG]
     
  2. Jeneric

    Jeneric Well-Known Member

    I think it will at best be a nice game but not as good as VF or Tekken. However, both those games need some sort of break anyway and go back to the drawing board a bit, this will be a nice way of accomplishing that.
     
  3. Mooseking_Lion

    Mooseking_Lion Well-Known Member

    Ringouts add a brilliant source of pressure, i love ringout systems in the same way I love super bars in 2d fighters.

    Anyone else remember sudden death VF2, how awesome was that :p

    For the record,

    I would play a Tekken Vs VF game if it were closer to Tekken than VF, gain the immeadiate understanding required to mash my buttons until my Devil-Akira (lets just assume he's the boss)fires out some beam like SPoD annihlating everything in the ring and then procede to letting the game collect dust on my shelf while I go back and play a more rewarding fighter.

    Just as CvS2 is good, SvC chaos is an asshat of a game. Same rules apply for VFvT and TvVF.

    Also, I weep at the though of unblockable attacks from any of the heavy hitters in VF.

    hope that answers your question, though your arguements are wearing thin on trying to prove Tekken is as respectable a fighter as VF, on this forum I would think that topic to be a moot point. Might as well go to the vatican and try and make them take up athiesim.
     
  4. Jeneric

    Jeneric Well-Known Member

    What argument? The people talking shit about Tekken on this forum are just being ignorant and the common theme is that it's the guys that don't know a lot about VF or is very good at it that talks the most shit about Tekken while the knowledgable VF players have more respect for other games because they don't feel they have to "pick a team" to root for and it will automatically make them better people then people who play other games.

    I don't see why it's a necessity for opinions on Tekken to be retarded just because it's a VF forum. Why not try to make a common effort to take a slightly higher road, ok?
     
  5. tonyfamilia

    tonyfamilia Well-Known Member

    I'm with KrsJin, eff the middleground. Totally new fighting game engine with loved characters from both series. Hit or miss, I'm buying it and will give it a chance.

    Tekken is good, my opinion is that VF delivers more of what I want from a fighter. It's that simple people: opinion. If you like to just pick up a controller and mash on it and still do cool/powerful moves and combos then Tekken is better suited for that than VF. That's not to say that Tekken can not be taken seriously bc it IS a solid fighter. It's fun and well-executed but, again, for my tastes certain things keep it from being #1 in my book.

    It's silly to say that VF is better than Tekken cuz of X reason. You can argue that VF does A or B better but does that make it a better fighter? Maybe to YOU but it doesn't apply to the rest of the world.
    There are complexities in all fighters. If there's a R/P/S format to a fighter then chances are that there's depth to it that you may or may not want to see.

    For me, evading is what makes VF stand out. The fact that I can evade a LINEAR attack or evade a HALF-CIRCULAR attack in the right direction is something that I think EVERY fighting game should try to implement. I know that both Tekken and SC have 8way movement and can avoid certain attacks if you start sidestepping early enough but it's not as consistent as VF's evade system.

    I'm sorry VF fanatics, I can't hate on Tekken. I was playing it last night against MackFactor and had a blast. Even the damn stages are fun. An empty pool surrounded by chicks in bikinis dancing; the North Pole surrounded by penguins; fighting at night in the middle of the woods surrounded by hungry wolves. Even for people who don't like fighting games, the game is a treat just to watch.
    Plus Tekken has more Lei type of characters. The type of characters that even if you mess up your inputs, chances are that a cool and useful move will still come out [​IMG]
    I was even shocking myself with some of the stuff that I pull off with Raven.
    "Damn, I didn't mean to that... but that was awesome!" Lol!
     
  6. Mooseking_Lion

    Mooseking_Lion Well-Known Member

    I respect Tekken as being a game that appeals to a certain market of fighting game lovers and provides a flashy, shounen-esq fighter.

    Hell, i'll pick up a copy of Tekken 6 when it comes out to check out it's features and see whether it holds a candle to the quality that VF has maintained over it's life in comparison to Tekken.

    I don't need to "pick a team" as I grew out of that state of mind quite a while ago. I don't recall picking a team here I just stated that another crossover game would collect dust on my shelf unless it had a decent level of technical depth and some level of presentability.

    Tekken's depth is arguable and their animations and character designs in comparison to VF are sub-par, unless it was a AM-2/SEGA engine based project then I would have a hard time enjoying it as much.

    Is someones opinion on Tekken necessarily retarded by stating its close to on par with vf, no. However hosting a subject like this opens up possibilities for raging fanboydom from both crowds. Knowing the audience for an argument is just as important as the argument itself.

    Going on what has been discussed so far, I don't detect any sort of ill-effort on SuperPanda's part but I think that his argument is wearing thin and could have been constructed and presented in a better way.
     
  7. KiwE

    KiwE Well-Known Member

    Any character in Tekken would trade his/her left nut to exchange their unblockable attack (which you seem to fear?) for a 0-frame throw. Besides that VF already has unblockables, without huge graphic warningsigns, and guardbreakers.

    No.

    P.S; The irony of it all is how you love sudden deaths and ringouts while grasping for straws about a game you don't seem to understand. Who gives a shit about unblockables?
     
  8. SuperPanda

    SuperPanda Well-Known Member

    What argument? I was just reiterating the thread title + bringing up the very high possibility that if ever a vs game happened, it wouldn't be a Sega-helmed project.

    After all, it's Namco who wants this, not Sega.

    Jeneric: Yup, truth.

    But well... the reactions don't really surprise me. After all, clinging to an outdated idea of superiority is the only thing some people on these boards have left.

    Kiwe: I actually blame Tekken for all the "misunderstanding". A lot of people play VF fpr the first time on a console, see the training mode, and go "whoa! that's seriously deep!", and when they try out Tekken, where there's absolutely no training mode, just a bare-bones practice mode for testing stuff out. There are no fancy adjectives like VF has in describing moves either. It's all up to you to learn and understand it, and if you don't have decent comp, how can you.
     
  9. Petrovsk

    Petrovsk Active Member

    That argument would probably hold more water if people only said that after the release of EVO.

    People generally consider Tekken to be inferior because they didn't really design any of the mechanics with a strategy in mind. They just gave the moves X damage and animations, the sidestep buttons just sidestep, and hitting someone while they are down is fair game as long as the hit box fits. This is great because it gives players a sense of freedom and fun. It is also bad because Tekken also sports very few tournament-worthy characters. It also sports an incredible list of moves you should never use for each character in seriously competitive play. In a sense, this is why a lot of vets like VF5, and the actual meaning of "Depth". In VF5, the more you learn, the more the game makes sense and you feel as if you have infinite strategic options. In Tekken, the more you learn, the more you realize you are wasting your time with certain movies and you feel like your strategic choices are getting rapidly crossed off.
     
  10. Mooseking_Lion

    Mooseking_Lion Well-Known Member

    I understand Tekken pretty well and the type of audience it caters to.

    Unblockables in general I dislike in SC, Tekken or any other fighting game.

    I enjoy a system that has a great rock paper scissors effect, guard beats attacks, throws beat guard, attacks beat throws. While no game can make that system 100% I think that sort of iniative helps create a good sense of ebb and flow.

    There are other parts of Tekken i don't enjoy from a creative standpoint, Tekken has played like a clunky transition from a 2d fighter for some time, it suffers from "dial a combo" like certain marquee characters in SNK's titles and poor use of the Z axis. 2 buttons for punch and kick without any real defining charactersitics other than, at times feeling like its just there to give a degree of difficulty in the dial a combo sequencing is also something i don't enjoy, at least in SC you have horizontal and vertical, 2d fighters have degrees of damage (light, medium, heavy) it just seems like a lazier alternative to command inputs.

    Oh, now storywise, it's a third rate shounen anime story and no where near the praise it often gets in comparison to VF's story taking a back seat. Anyone seen the VF anime in the mid to late 90's, i really don't miss VF's story all that much and i'm glad there's a different level of connection to your fighter rather than "he's got a cool story" people can identify more with fight style in VF over character, mind you Lei Fei trying to kill Lau, Kage trying to save his mothers soul trapped inside Dural and a host of other wierd stuff while mildly entertaining i'm ok with it not having story but could see the marketing appeal if it actually did have one.

    So, no i'm not really clutching at straws here and have a few issues with Tekken as a whole but respect what it does for it's market.

    As for the irony, ok there is a certain link between the skill in knowing how to move in an arena to avoid a instant K-O and knowing how to move to avoid an unblockable hit, after watching a 7 year old Kilik player win a 150 strong tournament for SCIV this year by beating a very skilled voldo player (who didn't drop a round until the GF) by keeping him on the ground and getting him with his overhead unblockable time and time again, it kinda validated my thoughts on unblockable attacks as a negative. I think theres more skill involved in avoiding the edge of a ring in comparison to avoiding unblockable hits.
     
  11. SuperPanda

    SuperPanda Well-Known Member

    You obviously have not played BR.

    Out of the 40 characters, please, do point out which aren't tournament worthy.

    Out of the entire cast, the only character that people agree to be at a disadvantage is Zafira. And yet, she still shows up at tournaments.

    T6 is exactly where Namco said "ok, every move needs to be useful", and they reworked every move from the ground up. Some of them may "look" the same, but the hitboxes and properties have been adjusted. "Slipping" (a VF term) has been present since DR because of the tightening of the hitboxes, and is even more prevalent in BR.

    While it is true that there are a number of moves that are risky, the risky moves are always given greater reward. Lili's low sweep is slow, ultra punishable on block, sure, but it leads to a juggle without needing a CH, so the better Tekken players figure out how to work a risky (yet rewarding) move into their game, and not the other way around.

    ...which, going by your logic, sounds just like VF.

    (and for the record: unblockables are meant to be joke moves. They basically say: if you're hit by something this 'effin slow, you deserve to lose).

    But blah. As some of you guys said: this is a VF forum. Regardless of what evidence lies before some people, they will always choose to hear what they wish to hear. And if clinging to a point in time in the past is what makes them happy then hey, it's cool.

    But as for myself, I play both games because they're the two more rewarding games to play today. Unfortunately, a fighting game without comp is nothing more than an exercise in futility.

    Ever tried racing by yourself in your backyard, trying to beat your own lap time? It's the same idea.
     
  12. SuperPanda

    SuperPanda Well-Known Member

    No. You don't. Not even in the slightest. Your statement:
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    2 buttons for punch and kick without any real defining charactersitics other than
    </div></div>

    invalidates any "knowledge" you believe you possess.

    Sorry, but that's the truth.
     
  13. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I don't understand the dial a combo thing. After watching some of the guys in amsterdam play tekken, if thats dial a combo, then SPoD is a one button press hit throw. What i'm trying to say is it looked REALLY difficult. Maybe you was playing Tekken with the wrong people?
     
  14. Jeneric

    Jeneric Well-Known Member

    You don't understand Tekken pretty well and chances are you don't understand VF either.

    Unblockables are generally not that useful or part of general gameplay in Tekken. It's like Kage's [8][P]+[K], there for a laugh. Ten hit strings (not combos, as anyone who knows anything about fighting games should know the difference of) is also not a part of general gameplay (although people who know dick about Tekken usually for some reason think they do),

    And if you don't like unblockables, you don't want to play R, lol.

    Ring outs only help players get undeserved wins. You deserved the win? You would have gotten it without the ring out then. It adds pressure and necessity to have stage awareness? Walls does the same thing without taking your entire lifebar (although R is getting there, haha). They create a big element of randomness in a game that shouldn't have it. Just my 2 cents on ring outs and I don't care if anyone agrees.
     
  15. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    If the game allows it, and is being used as intended, the win is very much deserved. Just my 2 cents and I don't care if anyone agrees [​IMG].
     
  16. tonyfamilia

    tonyfamilia Well-Known Member

    Thing is real life fighters use the ring all the time. I think it's only right that VIRTUA Fighter does it too [​IMG]
     
  17. EmpNovA

    EmpNovA Well-Known Member

    How are ring outs random? It's not like the walls randomly disappear or characters randomly move in VF (aside from VF4 Wolf of course). You know if there are no walls and you adjust accordingly. Where is the randomness?
    http://www.youtube.com/watch?v=r-IES66NU54&#t=2m54s

    And what about ring out wall combos?

    http://www.youtube.com/watch?v=VPgLaiwXZRM&#t=1m26s
     
  18. Jeneric

    Jeneric Well-Known Member

    Have fun adjusting to not being launched by Taka. Like ever. And he's not the only getting ridiculous carry combos.

    But hey, if you think combos that do 100% damage (which ring outs for all intents and purposes do) belongs in VF, so be it.
     
  19. Reno

    Reno Well-Known Member

    Stop talking like you actually play R.
     
  20. Krye

    Krye French Star Player

    PSN:
    KryeMeARiver
    XBL:
    Krye NL
    He's in Tokyo, actually playing R right now [​IMG]
     

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