UFC 2009 Demo is OUT NOW!

Discussion in 'General' started by White_Worm, Apr 23, 2009.

  1. Feck

    Feck Well-Known Member Content Manager Akira

    I love the Fight Night games but can't get into this new UFC game so far, i'll see how it goes once it's released /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  2. sixtwo

    sixtwo Well-Known Member

    Unfortunately no. The game has been complete for quite some time now. Waiting for the game to come out has been horrible for my nerves!

    But it seems like the game will carve out a really nice fan base for itself, so I imagine the message boards will be able to positively contribute to any potential future UFC games.
     
  3. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Konami put out a few K1-Grand Prix games for the PS2, I think the latest one was only distributed in Japan. I've been hearing chatter about a new K1-Grand Prix for next gen consoles. sixtwo do you think the impending success of UFC 2009 will force the K1-Grand Prix to next gen? It was reasonably successful in Japan, and marginally successful in the US. But you guys have paved the way on next gen, for MMA so maybe some of the rumors that I'm hearing have some truth to them. /forums/images/%%GRAEMLIN_URL%%/confused.gif If Konami or whoever publishes K1 for next gen, I imagine that will probably be more direct competition for UFC 2009 than FNR4 right? /forums/images/%%GRAEMLIN_URL%%/shocked.gif

    Outside of the shape of the rings, a few rules here-and-there and
    K1 has (I think) tae-kwondo and some Karate in the mix, is there much of a difference between K1 and UFC /forums/images/%%GRAEMLIN_URL%%/crazy.gif
     
  4. sixtwo

    sixtwo Well-Known Member

    I have absolutely no insight into this, sorry!
     
  5. pussykatz

    pussykatz Member

    What does it take to get a closeup view of an attack? I've noticed that it doesn't have to be a KO for it to be featured in the between-rounds replay, and also that a KO doesn't always guarantee a closeup either.

    I'm trying to make a montage of all closeups possible in the demo. I could've sworn that I've gotten a closeup of a head punch from sprawl offense position, but I haven't been able to (re)create it.
     
  6. sixtwo

    sixtwo Well-Known Member

    These occur when there's a particularly clean power shot. There are more factors than that, but most of them are out of the player's control, though.

    Sorry!
     
  7. Feck

    Feck Well-Known Member Content Manager Akira

    No need to apologise all the time sixtwo, the guys here are just picky /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  8. White_Worm

    White_Worm Well-Known Member

    I think you mean, "passionate", don't you? /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  9. pussykatz

    pussykatz Member

    How do fighters physical dimensions (height, weight, reach) manifest themselves into the game?
     
  10. sixtwo

    sixtwo Well-Known Member

    pussykatz, do you even play VF?
     
  11. pussykatz

    pussykatz Member

    Not seriously, no. I prefer Tekken and Soul Calibur.
     
  12. SuperPanda

    SuperPanda Well-Known Member

    I think he/she's asking if say Fedor would take longer to knock out Tim Sylvia than Penn. (I'm assuming...)
     
  13. sixtwo

    sixtwo Well-Known Member

    Oh I understood the question; I just noticed that all of his posts so far on the forum were all localized to this thread. I'm really not posting here in an official PR capacity; this is a forum I've belonged to for a long time, dedicated to one of my favorite games ever, and I just got a kick out of you guys liking Undisputed.

    Suffice it to say that physical range factors into our game; our collision and physics systems are pretty precise, so the Tim Sylvias and Kendall Groves of the world definitely have advantages over shorter-armed dudes. As far as weight, we aren't obligated to tie things like Stamina and durability to weight, but in general, heavier weight classes hit harder than the lighter classes. You will notice that Heavyweight fights are more prone to KO than lightweight fights. But even with this, individual fighters each have their own individual stats that govern how likely it is they will be KO'd.
     
  14. pussykatz

    pussykatz Member

    If my questions aren't welcomed then feel free to ignore them. I am appreciating what you've shared in this thread so far, however.

    That said, can you elaborate more on what's in it for the judo guys? The fact that only 2 guys are known to use the style is intriguing to say the least.
     
  15. sixtwo

    sixtwo Well-Known Member

    It's not that they're not welcome, it's just that I had assumed I was having a casual conversation with what is normally an insular group. I'll probably be less apt to reveal information now that I know we have interlopers! /forums/images/%%GRAEMLIN_URL%%/whistle.gif

    As far as Fighting Techniques, it's kind of a damned if you do, damned if you don't situation. If the only Grappling techniques we included were BJJ and Wrestling, people would bitch. If we included Karate instead of Kickboxing, people would bitch. Ultimately, we decided on the Fighting Techniques well before we decided on a final roster.

    Out of all the Techniques, though, Judo is probably the most unique, as it alone focuses more on standing clinch skills (trips and takedowns) than ground grappling.
     
  16. pussykatz

    pussykatz Member

    My concern -- as uninformed as it is since I haven't played the game -- is that judo may be of limited usefulness since comparatively little portion of the fight actually takes place in the clinch. The only thing we know for sure at this point is a hint in the tutorial that says that judo has strong throws from over/under hooks.

    The Parisyan/Sanchez teaser clip shows a judo throw that leads right to side control. This of course is a big advantage over wrestlers which I think can only go as far as half guard up from the clinch. Even better for the judo guys, the clip shows that the throw was preceded by Sanchez counter-grappling Parisyan's punch, which usually would put Parisyan in double underhooks defense. So not only is it a great throw, but it also looks like it was available from the least dominant of the standing body clinch position!

    Anyway, I just want to make it clear that I'm not complaining what so ever. I'm just so pumped for this game that I find myself constantly fantasizing about what judo looks like and how it can be effective in the game.
     
  17. dapheenom

    dapheenom Well-Known Member

    Well, I know the first character I'm making is Fedor and Judo is a pretty good substitute for Sambo. The next game they can worry about Karate, Greco, Sambo, Catch, Sanda, Capoeira and TKD.
     
  18. Shadowdean

    Shadowdean Well-Known Member

    Can a wrestler shoot a blast double that puts them in side control. You see GSP do that a lot. He shoots and is transitioning to side as he lands
     
  19. Gernburgs

    Gernburgs Well-Known Member

    I truly enjoyed the demo and will definitely be buying this game, 100% certain...

    My only fear is that the flash knockouts from guys like Chuck Liddell are going to be tough to deal with. I foresee people online just spamming heavy attacks with Liddell just going for a lucky knockout. I'm not too good at the game, but from the demo, Liddell owns Shogun so hard in this game.

    Maybe I am not approaching that match correctly and that I'm supposed to be trying to take him down 99% of the time? Trying to stand with him (I thought Shogun was generally considered a good stand-up fighter in reality) just gets me KO'd almost every time (think I knocked him out maybe 1 out of 10 matches and he knocked me out 5-6 out 10 matches...)

    Regardless, I'm very excited for this game and can tell that it will be a lot of fun to learn and play. To me however, UFC 2009 is obviously not going to be like most other fighting games because there is some level of randomness and and other factors being calculated "behind the curtain."

    In VF, you hit a guy with a move, it always has the same damage, effect, etc (yes counters change things but for the most part you can tell how badly you hurt them/exactly how much damage you did)... In UFC, or a boxing game, you have to pound them until you win so the strategy seems very different to me.

    Never the less, I WILL buy this game and do my best to really delve into the system and mechanics.

    @ sixtwo - Thanks for all of your responses and input into this thread... It's pretty damn awesome to hear a developer's opinions on his game and give us some knowledge into the game system he/his teammates created. So, thanks for all the info you have given... I'd always love to hear more so don't abandon us after the 19th /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  20. sixtwo

    sixtwo Well-Known Member

    We've structured the Judo technique in such a way that it encourages more clinch situations. We think it worked out pretty well. They also have some pretty useful sweeps, including a butterfly sweep from Guard and a kick off from Mount.

    In the office, Boxer/Judo is a popular combination among the better players.
     

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