UFC 2009 Demo is OUT NOW!

Discussion in 'General' started by White_Worm, Apr 23, 2009.

  1. Outfoxd

    Outfoxd Well-Known Member

    I think they were trying to simulate that by having brute force escapes put you into less advantageous positions, though some of them aren't so disadvantageous (the ones where forcing oneself out to end up with the submisson attempter on their back and the opponent standing up and free comes to mind).
     
  2. Shadowdean

    Shadowdean Well-Known Member

    I volunteer to work on the next game /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  3. Gernburgs

    Gernburgs Well-Known Member

    XBOX360 GT: GERNBURGS
     
  4. White_Worm

    White_Worm Well-Known Member

    Damnit. I got it on PS3 and everyone else has the 360 version /forums/images/%%GRAEMLIN_URL%%/frown.gif Maybe I should trade them out (and lose my profile...)
     
  5. social_ruin

    social_ruin Well-Known Member

    Just out of curiosity. Do u play this game? Actually, i was wondering for a while, do u play VF5?

    Thanks
     
  6. Shadowdean

    Shadowdean Well-Known Member

    I've played the demo a hand full of times. I am more or less retired from VF5.
     
  7. Gernburgs

    Gernburgs Well-Known Member

    UFC 2009 Undisputed is a sick fucking game!

    The more I play, the better it gets. The developers nailed it with this one. Now that I'm getting more used to the system I see how it's so open and the mind-games are really deep (standing AND on the ground)...

    There's the mix-up of striking high/low, going for the clinch, going for the "attack" clinch (Muay Thai or single tie), attack reversing or going for the shoot/double leg take-down. Blocking the take-down drops your hands and leaves you open for a nasty shot (the fact that any good shot can knock you down, hurt you or knock you out means you have to be careful ALWAYS.)

    When you're on the ground, there's also a serious mind game. You can strike, try to block a transition (also drops your hands and leaves you open to ground and pound), go for a transition yourself, try to catch their limb (so sick!) or even try a sweep (a reverse on the ground to immediately gain the dominant position) with a well-timed tap of the right stick. The you can also go for a submission from many of the ground positions.

    This game is really well thought out.

    @ Shadow Dean - I know you mentioned switching submissions on the ground and I noticed something kind of akin to that where you can go for a sub and then click the left stick (LS button) to stop and go for something else. You can't truly switch subs but you can go for a submission and quickly stop, transition and sub again to mix it up. <-- Pretty cool in practice.

    @ Everyone... Go get this game! It's so hot! The developer who was posting here (sixtwo) is a VF fan and I can see that clearly from playing UFC 2009. I think they included/gave thought to many aspects of VF and tried to implement them into the game. This a great fighting game; not just a so-so sports game.

    I think this is a title/IP that will be around for a long time; it's that well done. I think if any of you (us) VFDC guys go out and buy this game and really, truly delve into it --> I don't see how you won't like it. Just learning the intricacies of the game alone is very enjoyable.

    I think this game is pretty special and its system is good enough that we will see more than one sequel.
     
  8. Outfoxd

    Outfoxd Well-Known Member

    Aaaand...Flying Armbars.

    That is all.
     
  9. Gernburgs

    Gernburgs Well-Known Member

    I figured out a sick way to duck...

    In boxing style, you can guard-cancel the ducking hooks to just... duck.

    So hit LB+Punch xx Guard(RB) and you will do a quick duck and be ready to swing again...

    The system seems flexible... I think we will find many more nuances like this in the days to come...
     
  10. sixtwo

    sixtwo Well-Known Member

    Wow, lol. Thanks for the endorsement!
     
  11. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Seconded. I never considered getting this game before reading this stuff. So like, is this a game that's worth a damn if played competitively?
     
  12. Outfoxd

    Outfoxd Well-Known Member

    Quite possibly.

    Hey Sixtwo, I have a question. Button mashing is brute force to get out of subs, and spin sticking is the technical way. Is it the same for actually applying the sub? Does spinning the stick use your sub offense when actually trying to get a submission?
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    Man i'd love to believe you but I still remember when you said pretty much the same stuff about MK vs DC /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  14. Outfoxd

    Outfoxd Well-Known Member

    Damn you Gernburgs and those butterfly sweeps.

    Heh, I can say that ground battles between two people who at least somewhat understand the ground game is a unique and fun experience. I love the fact you can fake transitions by starting them, or throwing strikes to work down your opponent's stamina while trying to get them to drop their transition blocking.
     
  15. sixtwo

    sixtwo Well-Known Member

    Rotating the stick is the best way to apply a Submission for all fighters, and Submission Offense is the primary stat we use for both rotating and button mashing. Numerically, button mashing is not as efficient. We included both inputs because we wanted to make sure they were easily discovered through experimental play.

    I know some people dig the complexity, but we are looking for ways to improve the control scheme all the time...you know, in the event that we're lucky enough to make another UFC game. /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  16. Outfoxd

    Outfoxd Well-Known Member

    Really? Damn.

    I've gotten all my subs online through mashing. Maybe I just mash a lot faster than I spinstick.
     
  17. Gernburgs

    Gernburgs Well-Known Member

    I admit I have spoken way too soon before but I really do like this game very much.

    I think the others here would agree. I'm just trying to give some insight, where I can, into the game with some examples of game play features where I can. I can't stop playing right now, I'm having a lot of fun...
     
  18. Gernburgs

    Gernburgs Well-Known Member

    Dude, I can't believe you guys aren't working on it already!?!? I think you guys did a fantastic job with this game, straight up. The control scheme is complex but it works just fine and gives you A LOT of freedom to mix it up with strikes/combos. I think it's great once you get the hang of it...

    The only way I could see you simplifying "the scheme", without sacrificing the sheer number of moves for each character, would be to implement more complex inputs (i.e. directionals like tapping fwd, fwd or back to fwd or pressing multiple buttons together) but it's debatable whether that's simplification at all... (If you do go that way, at some point in the future, I'd love if the control scheme was playable on a arcade stick somehow...)

    <u>Question about the game for sixtwo:</u>

    <u>How about mashing vs spinning RS when going for a take down???</u> Is it the same, where spinning is better? My take-downs get struggled out of a lot more often than not.

    I think I'd be shocked if you guys don't get to make sequel.
     
  19. White_Worm

    White_Worm Well-Known Member

    I just took this game over to DancingFighterG's house, who is the biggest tournament holder in Colorado, and he agreed that it definately seems tourney-worthy. He's going to try it out at his next sports-themed tourney and see how it goes.

    I'd really like to see a sequel as well. Mostly because I feel like UFC is 95% perfect, and a sequel would put it over the top with enough time and thought. Most of my gripes about the game are minor (like when it auto saves, it shows 3 different mini-screens when it would save time just to show one). And I'd like to see more fighting styles/moves represented.

    But the game is fun as hell and very deep. I'm looking into renting the 360 version right now to see if the online is any better, and if it is i'll probably trade up.
     
  20. social_ruin

    social_ruin Well-Known Member

    I've yet to get this game, but still may. I want to see the staying power first. But the more i see it, especially vs live ufc fights, i have to say: The ground game is fucking hideous. Now i'm not saying it's imbalanced, or not fun, or shallow, or too deep, or anything like that. Cause i don't know whether it is or not. But i can say that IMO it looks absolutely ugly, and completely alien from the real thing. My issue is this: on the ground it looks like 2 fighters waiting impassionately and patiently for their turn to politely and coreographically throw a punch or transition. There is NOTHING rough and tumble about the ground game. If it appeared remotely this mundane in real life, it would have never been called ground and pound. Even if they keep the mechanic the same systematically, i can say IMO the on screen presentation is going to need a complete overhaul in the years to come. I have a sneaking suspicion (since this looks like the first step in a fantastic series) that in 3 year from now we are going to look at the ground game much the same way we look at older maddens, where O-linemen were no bigger than running backs, and recievers never looked at the ball, and players had hands and not fingers, etc, etc. Whether it effects gameplay or not, they had to be addressed for obvious reasons. just my two cents though.
     

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