UFC 2010 Undisputed

Discussion in 'General' started by Griever, Feb 11, 2010.

  1. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Thats not a very good reason for playing, because ultimately its just a game and its supposed to be balanced. Personally I want to win in a fighting game because of my skill, not because of a coin toss.

    But I forgive this game because obvisously its trying to simulate UFC. That alone doesnt make it a great game though.

    Fatalrose was right in that characters look very stiff.
     
  2. Shadowdean

    Shadowdean Well-Known Member

    I liked the game a lot. The options that you have are amazing, even just dealing with someone in guard...pound, pass, slam, etc.
    The animations will always look a bit kooky because of the nature of the game. Your missing out on a great game.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Heres some criticism:

    - The game loads for ages at every opportunity and then loads some more. It cant be that hard to make a match without 8 different loading screens

    - In online blocking and counterattacking is impossible. Its just a stupid guessing game of high/low and if youre caught up in it, you cant do much anything even when you guess correctly once which height to block. Ultimately it turns into backing off and trying to connect a long range lunge punch.

    - The ground game is nice. The standing game and blocking needs work.
     
  4. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Obviously everyone is entitled to their opinion, but could you be a little more specific with

    "animations were kinda stiff" Compared to what?[/size]

    "all the characters fought a little to similar" Do you mean AI
    characters? online matches? or when you used the characters?
    [/size]
    "gameplay did not feel fluid" does this have to do with
    the animations were kinda stiff? Or something else?[/size]

    I'm always curious when I hear this kind of criticism. Usually the psychology be hind it is fascinating. There are detractors of Virtua Fighter that say the same thing about VF:

    Characters look stiff
    Moves to repetitive
    game play not fluid, etc
     
  5. FatalRose

    FatalRose Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">FIGHTING TECHNIQUES: In addition to the six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), three more have been added: Karate, Greco-Roman wrestling, and Sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit. We feel this more accurately represents the type of cross-discipline training that the modern UFC fighter needs in order to compete at the highest levels.</div></div>

    Seems like what I wanted is in the game. :-D
    http://www.mmamania.com/2010/2/5/1296833/ufc-undisputed-2010-boasts-major
     
  6. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Seems like what I wanted is in the game. :-D
    http://www.mmamania.com/2010/2/5/1296833/ufc-undisputed-2010-boasts-major </div></div>

    Been checking those fight styles out whoaa [​IMG] UFC 2009 sold over 4 million copies, with these new fighting styles, it will probably dominate the sales of all other fighting games combined.

    If Sega wanted to make a smart business move, they should move
    VF 6 in the direction of UFC 2010. Sega should leave the arcade world of SF IV and Tekken and move VF more to a martial arts sport type fighting game like UFC 2010 and FNR4. It wouldn't be to hard, VF5 is actually closer to UFC and FNR4 than it is to SF IV. If Sega changed the animations so that juggling didn't take the fighters off the ground, and of they changed it so that once the life bar went to zero that would be the end of the match regardless to what round it happened in, Then it would be more like a martial arts sports game.

    The sports fighting games are selling in millions. The arcade
    style fighting games are selling hundreds of thousands, maybe a million if you're lucky. UFC 2010 represents the next generation of fighting game.

    With the addition of Karate, Sambo, and Greco wrestling, it has moved even closer to the diversity of fighting styles found in VF. UFC 2010 might snatch away new potential Virtua Fighter players.

    Karate, Sambo, Muay Thai, Kickbocking, Greco wrestling, Judo,
    boxing, Brazilian JuJitsu, wrestling. All with no fireballs, kangeroos, or panda bears, no 15 ft in the air floaters, no lighting strikes,no head throwing robots, no juggling your 250 pound opponent in mid air across the arena. UFC 2010 is supporting teams and team training camps. Its totally next gen. Virtua Fighter would be well served to follow the UFC 2009 and UFC 2010 lead, and leave SF IV, Tekken,etc in the past [​IMG]

    I'm hopin and wishin for VF5FS to come out and will have online play for the PS3. But in the meantime, I'm going to be getting my mixed martial arts fix from UFC 2010.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal

    The walking animation is stiffer than anything. Every character also walks the same way.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    "all the characters fought a little to similar" Do you mean AI
    characters? online matches? or when you used the characters?
    [/size]
    "gameplay did not feel fluid" does this have to do with
    the animations were kinda stiff? Or something else?[/size]
    </div></div>

    Similarity is simply a result of realism.
     
  8. Outfoxd

    Outfoxd Well-Known Member

    They could really figure out a way to animate every fighters own style. No one stands the same way.

    Lyoto's got the upright, head back stance. Rua's got that classical looking muay thai stance. I wish they could put that kind of stuff in.
     
  9. barn34

    barn34 Active Member

    ^^^^

    they've done a lot to fix this stuff this year. look at the videos of the demo on the gametrailers.com website. machida's stance is noticably unique as is rashad's and shogun's, as well. this years game looks to be a head and shoulders improvement over last years game which was already a stellar starting point for the franchise. i'm pumped, personally.
     
  10. sixtwo

    sixtwo Well-Known Member

    I really shouldn't be saying this, but we are currently maxing out the 360 DVD. Go back and look at your copies of VF or Tekken or DoA - none of them come close to this. We're literally having to go back and figure out how to make what we're doing now smaller to accommodate more stuff.

    You know, in case there's a UFC 2011 or whatever.

    Please believe me when I say something like fighters moving like themselves is something that is obviously seen as a good thing to the makers of this game...

    Regarding the stiffness thing...sigh...no comment.
     
  11. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Its impossible to make a game that will please everybody with every little detail. With millions of copies sold, this is a solid title. Something like worrying about how different somebody looks as they walk around the octagon demonstrates that this is a top shelf fighter. Because you have to look a long way to find a detail like that. That means THQ is doing a
    lot of the other stuff right [​IMG]

    Its a kick ass game, I can't wait until its out [​IMG] My only hope is that Virtua Fighter 6 will head in the direction of the UFC games and away from Tekken, and Street Fighter [​IMG]

    Just think about it.. Spot on realism with

    Brazillian Jujitsu
    Muay Thai
    Boxing
    Graeco Wrestling
    Karate
    Judo
    Kick Boxing
    Wrestling

    Good ring announcers, awesome movelists, awesome crowds and octagons, referees, flash knockouts, <span style="font-size: 20pt">THE CARD GIRLS[/size]</span>
    Teams for online, training camps,

    Folks THIS IS THE NEXT GENERATION OF FIGHTING GAME, I love VF, I hope it keeps up [​IMG]
     
  12. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Fuck that noise.
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    There arent that many tactical options in a given situation. Usually around 2 different. Thats something where UFC is kind of lacking.

    ps. The game looks good and I would like to play it but theres so many little problems that degrade the play experience. For example in online game the opponents are random. If I end up against someone who is afk, never presses ready in the matchmaking screen - if I quit and search again, the game pairs me against that guy again. >_>

    edit: just accept that its a shit game >_> Im not going to even start listing the faults. Lets just say that they are related to recovery after youve been hit with something.
     
  14. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    @Seidon [8] [P] [+] [K]

    @Manji

    Manji, of course everyone is entitled to opinion. But from your post it sounds like you haven't played the game, or at least you haven't played it much. I criticize Tekken and SC but I've put in hundreds of hours of gameplay over the Tekken and SC series. So my criticism has a degree validity to it.

    It sounds like you might have put in a little time here and there with UFC 2009 and had a bad experience online and now you're pronouncing an uninformed judgment about the game.

    When you post:

    "There arent that many tactical options in a given situation. Usually around 2 different. Thats something where UFC is kind of lacking."
    [/size]

    WTF R U talking about? Are you comparing it to VF's paper, scissors,rock scenario? WTF [​IMG]

    In UFC 2009, from standing position i could:

    1) Go for a clinch
    2) Go for a takedown
    3) go for lower inside leg kick
    4) go for a mid side body kick
    5) go for a front push back kick
    6) some kind of head kick
    7) some kind of head strke
    8) some kind of body strike
    9) I could run away
    10) I could circle you,etc

    WTF R U talking about in any given situation there R only 2 tactical options [​IMG]

    Either you didn't post what you meant to say, or you really don't know what UR posting about.

    You post:

    "Im not going to even start listing the faults. Lets just say that they are related to recovery after youve been hit with something"


    [/size]

    WTF R U Talking about [​IMG] Most fighting games have their version of hit stun, I think UFC gets it right, their hit stun is much more realistic. Somebody kicks you in the head, UR definitely gonna pause [​IMG] You don't like the recovery window, then don't get hit, I manage to play all kind of people on line with my share of wins and losses. I've never had a problem with with the person was random or not. WTF R U talking about? UFC 2009 for a new entry is a master piece.

    If U R playing against someone who understands the game, it is every bit as tactical as virtua fighter. (AND I'M a FN VIRTUA FIGHTER FANATIC) I have played thousands of matches in VF, and play the game daily. I also play UFC 2009 daily, online and offline, so I feel I've the right to compare the two.

    I usually hold your posts in high regard, because you've been on this board long enough to garner a modicum of respect. But if you really don't have any serious experience[/size] with the UFC game, perhaps you should hold your opinions and criticisms until you do.

    UFC 2009 is a solid offering of a next gen fighter. Sure, it has room for improvement like any other fighter out there, but
    don't mis characterize it because its not your cup of tea [​IMG]


    Play it first! [/size] Put in 5 or 6 hundred matches offline/online and then comeback with a tactical analysis, or your opinion of how recovery works after you get hit by something [​IMG]
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal


    Yeah Ive already done those.. and wtf am I talking about? Lets try this scenario. Opponent does X(high punch) and it hits. Now what are your options? You have too much recovery to try LB+up(grab punch and go to clinch - you will be hit again) or back away (you will be hit again), or shoot for takedown (you will be hit again) etc. Your options are block or down block. Thats it. Same goes for basically every other attack out there.
     
  16. barn34

    barn34 Active Member

    regardless of how last year's game was, this year's game is much better. played the demo for an hour or so last night and it's a night and day improvement over last year's game just based on my initial impressions last night. in terms of a MMA simulation, it's a much more realistic representation and the ground game has gotten a serious overhaul as well as the clinch game. there's even cage interaction now (i was using machida last night and even used the cage to help me transition from bottom to top postition by kicking off the cage and rolling)

    submissions are much different...and the striking game is much more diverse and improved just based on uniqueness between fighters. i haven't put a whole lot of time into it yet, but everything from the ground up was a big improvement, in my oppinion. in terms of a competitive tournament fighter or something, i don't know how it measures up to virtua fighter or whatever, but it's a damn fun game, that's for sure. my friends and i had a blast with last years game and have played it regularly even up until now with this year's version coming out in less than a month. can't say that about many games out there, now a days...

    IMO, if you want a balanced competitive fighter, stick to VF....if you want a fun party fighter, you can't do much better than UFC. it's still strategic and tactical enough to create a lot of fun mini tournaments and one night round robin tourneys. plus, there's not much things more satisfying than getting a flash KO on a buddy after being dominated for a round or two. the only hold up is that the controls are pretty involved, so it doesn't cater well to people completely unfamiliar with the mechanics.
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk


    C'mon maan... [​IMG]

    What are your options if you get hit with
    Jeffrey's [4] [6] [P]

    that causes head crumple, or Jeffrey's [6] [P] [+] [K]
    which causes a stomach crumple on any hit. or Brad's
    [6] [P] [+] [K]

    which causes a slam on any hit or Lei Fei's [9] [K]
    which causes a flop on any hit

    slams, crumples, staggers, etc leave the opponent vulnerable to further punshiment for a short while. Even worse what if you get hit by Kage's [3] [P] or
    Lei Fei's [3] [3] [P] [+] [G]

    What are your options? You're gonna take a ride 4 a little floating action or some combo action, so you might as well think of your next plan of attack while you're waiting for the damage to stop.

    In fact if any launcher, crumple, slam,or stagger hits, you're
    going to be vulnerable to further attack and your options in these circumstances are extremely limited.

    So you get hit in UFC 2009 and you are vulnerable to further attack until you get out of danger. What else is new [​IMG] same thing happens in VF under certain conditions [​IMG]

    And OMG if we're talking Tekken, and you get hit with some of those launchers you could be floating and bouncing without any recourse 4 a long long time [​IMG] So the fact that certain strikes in UFC can put you in danger, with very few options, so what, that's normal for most fighting games.


    Check this out, if you get clocked to the head in a street fight, guess what, until you recover you're gonna be vulnerable to additional punishment [​IMG]

    UFC gets it right dude [​IMG] At least try to be objective[/size]. I think most of us on this board are fighting game enthusiast, and probably appreciate straight talk when it comes to comparing the various fighting games out there. Like I posted b4 I normally get a lot out of your analysis. But this time.. Ahem...

    IMHO UFC 2009/2010 is a legitimate addition to anyone who appreciates VF. In fact the gamers that prefer VF over Tekken, SF, MK,and SC will probably welcome UFC's mixed martial art approach as a breath of fresh air. Virtua Fighter and UFC 2009/2010 are complementary. VF gives you what UFC cannot give you and UFC gives you what VF cannot give you.

    Both are deep, and very tactical fighters. Dude just be objective [​IMG]
     
  18. Outfoxd

    Outfoxd Well-Known Member

    Well, now there's head movement and slipping, so that works well.

    Personally I like to shoot under the next shot.

    Been playing the demo. It's sweet, and I love the cage and improved clinch game. That was the biggest thing missing from 2009.
     
  19. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE


    I usually like your posts and I think this one is not-so-great.

    Manji says, in UFC, if you get hit, you HAVE to block to avoid damage from another hit. Apparently this is true as you've given nothing objective that states otherwise.

    Why you can't just say: "Yes - that is true. It does appear that options after getting hit by ANY attack in the game are limited," is a little beyond my comprehension.

    (Plague goes back to working on the DVD).
     
  20. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    The thing is, the amount of recovery caused by the hit apparently depends on 'stats' of the character hitting and to some extent the move. The game allows the creation of custom characters, and you can adjust the stats in a RPG fashion to a certain degree by either creating a character straight up, or going through the careermode and building up those stats.

    Sounds all nice on paper. However, RPG-type character building does not really function in fighting games and this game just goes through all the reasons why.

    -Originally UFC had a bug that allowed people to maximize the all the ability stats like strength. Designers fixed that with an online patch.

    - Then the problem were characters with all points in for example punching, who would just punch you with dash punches until they got a flash KO. In theory it could happen as the first punch of the match. Flash KO percentage was lowered with an online patch afaik.

    - Now the problem are selfsame minmaxed punchers that just come to pointblank range and spam highpunch and gutpunch.(you have to guess whether to block high or low) Even if you block something you need fast reflexes to move backwards (you cant move when youre blocking a punch, only the small time in between), cant punch back in time, shoot for takedown, or grab their punch and go to clinch etc.

    Personally I went through the career mode "honestly" and created a character I would like to play. Playing online matches is however hopeless against guys like I described.

    Only way to avoid situations like this is to have a set of readymade chararacters whose abilities are carefully tested to avoid overpowered things. Its possible in UFC also, because you can create a match that doesnt allow custom characters. However, I feel that since the characters are based on reality, this means that theres stronger ones and weaker ones and the characters arent really in balance. Ive sometimes tried UFC fighter-only matches with mainly Frank Mir, but I run into same problems eventually as with custom characters.

    A reallife UFC fan might get something out of this game, I don't.
     

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