VF5:FS Location Test Discussion Thread

Discussion in 'Arcade' started by Reno, Jun 29, 2010.

  1. Shoju

    Shoju Well-Known Member

    Re: VF5:FS Location Test Impressions

    Shouldn't be too gloomy yet though with it being day 1 of the very 1st beta. Also maybe it'd be better not to isolate 1 change from the whole but rather take all changes into account when looking at it. There's still probably a lot of unknowns and further changes on the way too.
     
  2. SkatanMilla

    SkatanMilla Well-Known Member

    Re: VF5:FS Location Test Impressions

    This post is awesome
     
  3. Slide

    Slide Well-Known Member

    Re: VF5:FS Location Test Impressions

    You talking about nitaku and the mid/throw scenario?

    What forces you to evade?

    Quite simply how about usage of fast + safe and/or rewarding mid that can grant advantage/fuzziable disadv on guard?

    If you don't evade as a choice, you basically allow your opponent to possibly make choices without consequence.

    I agree.

    If I was there, I think I'd be in the middle ground, I'd play as if nothing changed and would randomly try new moves out and add them bit by bit. I was gonna not play Sarah for FS when it comes out, but seeing some of the new stuff she can do, I don't even know now. That stance switch thing is a huge welcome addition, and that running forward thing off of KP, and her throws? Damn.

    And look at Jacky, dude. Both Jacky and Sarah carry so much swag, it's crazy.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: VF5:FS Location Test Impressions

    This depends entirely in how much disadvantage the attack in question is when blocked. And in Vf4 and before stuff was much more counterable than it is now. There is a large difference if you would have to evade in order to punish something, rather than punishing it on block.

    Since most everything else has changed, are they changing the advantages/disadvantages on block? I think thats something that has often changed between location test versions and released final version.
     
  5. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    Re: VF5:FS Location Test Impressions

    [​IMG]

    niggs is TRIPPIN! i just want the game that we not gonna get!!! hollaaaaaaaaaaa
     
  6. Slide

    Slide Well-Known Member

    Re: VF5:FS Location Test Impressions

    Of course it does.

    And also, some things are safe directly but when you evade them, they're wide open.

    hmmm I think there might have been some new changes done to evade this time around...
     
  7. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    Re: VF5:FS Location Test Impressions

    I rarely swear on this site but, HELL MOTHER FUCKING RIGHT ON L_A!
     
  8. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    Re: VF5:FS Location Test Impressions

    Once again, may be late, but I still wanna put my two cents on the new throw system.....

    as a VF player who feels like he is FINALLY just breaking into intermediate/advanced tactics (after years of scrubbery), this is a good thing. I can see how veterans may feel burnt, because of the months, or more likely, YEARS, of trial and error gameplay to hone throw escaping skill to perfection, but it really lowers the amount of time it takes to escape noob status.

    I remember someone on the developers blog mentioning that one of their goals with final showdown was to reduce the need to remember a ridiculous amount of hardcore data just in order to become competitive at a high level. Feel free to tell me if I'm wrong, but I think VF until now was the only series where I had to memorize entire movelists FOR OTHER CHARACTERS to be able to compete in high level play without succumbing to certain tactics too often. I mean seriously, it is seriously too much to be asking potential players to memorize (example) Wolf's, and everybody elses entire VF5 throw moveset in order to NOT eat big damage throws at nearly every opportunity. That ALONE will potentially save me and other newcomers MONTHS of learning and
    the pool of high level newcomers will increase dramatically

    the new system really eliminates is entirely encouraging while still keeping if not improving the subset of choices available for defenders to keep games interesting.... I'm GLAD AM2 decided to be bold, and it seems like their plan is working out so far....
     
  9. Fulan

    Fulan Well-Known Member

    Re: VF5:FS Location Test Impressions

    Well that's harsh. I know this reply was to empnova but "by now" doesn't mean much to me because I haven't played VF enough to understand it completely.

    Thanks for the reply to me though.
     
  10. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    Re: VF5:FS Location Test Impressions

    btw, the new announcer is the BEST addition yet to FS.

    The other versions' announcers were annoying. At least this version is much cooler
     
  11. Cuz

    Cuz Well-Known Member

    Re: VF5:FS Location Test Impressions

    What I'm really wondering is if trows are still 12 frames?
     
  12. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    Re: VF5:FS Location Test Impressions

    No more 10 frames punch... according to the vids, Eileen and Pai have 11-frames punch now.
     
  13. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5:FS Location Test Impressions

    I think so too,
    arguing over something not confirmed is no necessary.

    Good way to see how AM2 is trying to bring VF into next level, worse or better? Time will tell you.
     
  14. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    That's how it is in R.
     
  15. Dandy_J

    Dandy_J Well-Known Member

  16. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: VF5:FS Location Test Impressions

    There was a video in there somewhere where Lion was at -10 and used u+K to beat a throw. So it looks like throwspeeds arent changing from VF5 at least yet. If throwspeeds arent changing then we will still have fuzzy I guess.

    Well one thing that I agree on is that the game will be more exciting to watch...
     
  17. MaxSterling

    MaxSterling Member

    Re: VF5:FS Location Test Impressions

    I used DM, but not DMPK so I won't be missing that. I may have missed it, but did anyone confirm what the new command for OM is?
     
  18. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    Kamaage has written on his site that some people are thinking throws are 10f now.
     
  19. Dandy_J

    Dandy_J Well-Known Member

    Re: VF5:FS Location Test Impressions

    oh man 10f throws and no clash are they reading my vf5 wishlist from 2004?!?!?!
     
  20. EmpNovA

    EmpNovA Well-Known Member

    Re: VF5:FS Location Test Impressions

    Find that post and edit it with a wish for a console port.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice