VF5:FS Location Test Discussion Thread

Discussion in 'Arcade' started by Reno, Jun 29, 2010.

  1. tonyfamilia

    tonyfamilia Well-Known Member

    Re: VF5:FS Location Test Impressions

    Sarah vs Lion
    http://zoome.jp/harue/diary/69

    I like what they did with this stage. Reminds me of the end fight scene in the Karate Kid 2.
    The music's kinda eerie but I kinda like it too.
     
  2. SuperPanda

    SuperPanda Well-Known Member

    Re: VF5:FS Location Test Impressions

    Good God...

    Now I have no idea who I want to try out first. Everyone suddenly got a boost of epic.
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5:FS Location Test Impressions

    One quick question,
    Do we have DMPK in FS? I don't see any video so far.
     
  4. ShinyBrentford

    ShinyBrentford Well-Known Member

    Re: VF5:FS Location Test Impressions

    love all of goh new changes.
     
  5. Hazzerone

    Hazzerone Well-Known Member

    Re: VF5:FS Location Test Impressions

    10f throws? Is the frames for crouching the same? I heard VF4/evo used 10f throws so you could only fuzzy up to -3.

    I won't be too chuffed if you can only fg up to -3 and cdfg up to -4, unless of course frame data is tweaked to account for this.

    As a VF5 player the idea of ETEG at -5 is actually shocking.
     
  6. Shoju

    Shoju Well-Known Member

    Re: VF5:FS Location Test Impressions

    I didn't like the strength of fuzzy guard in VF5 but 0 frame throw was there to help deal with that. 0 frame throw is gone now but since you can only escape 1 throw max at a time I'd like fg to still be quite useful.

    I think you could only fg up to -2 or -3 with 33g in VF4, in 5 it's up to -6. I'd probably like something in between for FS which is likely what it will be.
     
  7. EmpNovA

    EmpNovA Well-Known Member

    Re: VF5:FS Location Test Impressions

    Throws in VF4/EVO/FT are 8 frames. Just check the command links at the top of the page. For fuzzy in VF4 give Myke's fuzzy guard FAQ a quick look.
     
  8. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    Video and gameplay info threads have been updated!
     
  9. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    Life is definitely 220 calculated damage in pai vs pai match. One pai got up to 218pts and still no KO.
     
  10. JackyB

    JackyB Well-Known Member

    Re: VF5:FS Location Test Impressions

    Keep up the good work Reno!!
     
  11. Fulan

    Fulan Well-Known Member

    Re: VF5:FS Location Test Impressions

    Gohs 6k+k~p+g hitthrow looks weird, like something is supposed to come after it but he just... backs off.

    Also, <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">- Backdash has been MUCH improved, however... if you are hit DURING a backdash, you will be knocked on your ass and you will be at a huge disadvantage.</div></div>

    I mentioned this before but no reply. In the wolf vs jacky video jacky gets hit out of a backdash, staggers a bit (not the wiggle stick stagger) but according to the frame data he is not in disadvantage.
     
  12. Reno

    Reno Well-Known Member

  13. tonyfamilia

    tonyfamilia Well-Known Member

    Re: VF5:FS Location Test Impressions

    It's crazy but Swaying looks like it may even evade mids now instead of just highs.
    Also at the end of round 4, @2:23 Brad does what looks like Bruce's Muay Thai Stance (MTS). If so, Brad not only stole Wolf's opening line but also a stance from Tekken [​IMG]
     
  14. jinxhand

    jinxhand Well-Known Member

    Re: VF5:FS Location Test Impressions

    I'm loving that two-piece low Jeffry has, although the first hit looked like it was -10 so that could mean low grab now right?? I also noticed a kick that shook the screen whether the move hit or not. Jeffry took Craig Marduk's d+1+2 launcher. It's a slow startup, but I wonder how it will work. It's also -5 on block... I also like the options available off of a jump... No air grab from bounce anymore, eh... It's all good... I'm actually glad Jeffry has more low options now.

    If [1], [2], and [3] are being used for low grabs now, what is Jeffry's [1][P]+[G]???
     
  15. dapheenom

    dapheenom Well-Known Member

  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5:FS Location Test Impressions

    In the last round you see Kage's [3][K] hit a back dashing Lion and causes him to stagger and fall backwards (strugglable). Kage follows up with a successful combo.

    As seen in other vids, Kage's [P][P][4][P] has changed. It's now similar in animation to his [4][4][P] and leaves him BT. It no longer gives adv on guard (-5 on guard, +3 on NH), but it now hits mid which is probably a fair trade off.

    Finally, at the end of the match when Kage does a new double kick from BT. Looks like it might be a new launcher from BT.
     
  17. Mooseking_Lion

    Mooseking_Lion Well-Known Member

    Re: VF5:FS Location Test Impressions

    I'm amazed at the fluency of the animations for the character models now.

    Fark I wanna play this game >.<

    In this vid: http://zoome.jp/harue/diary/68

    Also it looked like in the Lion mirror match that he maybe lost some of his 5R options after [6] [P] [+] [K] [+] [G] stance or is that whip looking kick his new overhead?

    Edit: my bad its just his [4] [6] [K] [+] [G]

    Anyone know what the [9] [P] [+] [K] into the low turn around spin is?
     
  18. ShinobiFist

    ShinobiFist Well-Known Member

    Re: VF5:FS Location Test Impressions

    Kage vs Sarah
    http://zoome.jp/kartika/diary/184

    Sarah's transition from flamingo to punches are very smooth. Don't recall if they were like that in VF5R, but I like. Her flamingo options looks very good compared to what they use to look like in VF5. And by that I mean, she doesn't seem "Stiff" at all. So far so good AM2.
     
  19. CIDKID

    CIDKID Well-Known Member

    Re: VF5:FS Location Test Impressions

    The Bryant family is looking really good in this version, especailly Sarah...i might have to start messing with her a bit.
     
  20. ShinobiFist

    ShinobiFist Well-Known Member

    Re: VF5:FS Location Test Impressions

    They changed the command, or is part of a multi-throw command now(Out of threat stance maybe?)It looks like you only have to worry about three throw breaks for everyone. Neutral, Forward and Back. Unless I'm wrong about this and a command like [4][2][P]+[G](El Blaze's grab for example)is still in the game. Most likely Reno will confirmed this.
     

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