vf6 wishes-

Discussion in 'General' started by Pp5Animal_KungFu, Apr 24, 2009.

  1. smb

    smb Well-Known Member

    good, then they can tone down that fucking shoulder ram to being 75% less effective.
     
  2. social_ruin

    social_ruin Well-Known Member

    WHAT? You hating on shoulders...not thought i'd see the day. [​IMG]
     
  3. DRE

    DRE Well-Known Member

    The only problem I have with DM P+K is the fact that certain characters cause knockdowns with it while others only get frame advantage. If they standardized it like they did in VF5 with OM P/K then it would be alright.

    What I want from VF6 is faster movement like there was in VF4. Even though VF5 has more evade canceling options that I enjoy, it just doesn't feel as crisp as VF4 and all characters except for Blaze feel very sluggish to me.
     
  4. tonyfamilia

    tonyfamilia Well-Known Member

    Nice post. I usually agree with Happy Friend but I can't agree on the whole "less defensive options" thing. The defensive options in VF are NOT overwhelming unless you're like 5 years old or something and I believe in the old saying "Better to have it and not use it then to need it and not have it."

    DMP+K helps noobs and even higher level players by throwing a variable into the mix. If it wasn't for DMP+K a lot of mid-level players would run through lower level players without even giving them a chance to mount an offense.

    Happy Friend, you contradict yourself by wanting to make the game more "casual" friendly but wanting to take away DMP+K [​IMG] My dude, sometimes DMP+K is all low-level players have to pose a threat with. If we want to draw in more "casual" players we need moves like DMP+K in VF.

    Don't get me wrong, I'm against "dumbing down" the game. But there's a fine line between "dumbing down" and making it A BIT more accessible to casual gamers. If you take away defensive options like multiple ETEG you'd be dumbing the game's defensive options to a level of other fighters.
    I am not trying to diss other fighters but one of the many reasons I love VF is how I have more defensive options than most of the other fighters out there.

    ... I don't always use these defensive options but it's nice to have them there for when the spirit moves me [​IMG]

    P.S. Players who "troll" in Dojo SHOULD be rewarded. I mean, Should a player like BdoubleBlade be rewarded because he has a shitload of Battle Points and experience but has obviously neglected Dojo?
     
  5. Happy_Friend

    Happy_Friend Well-Known Member

    I would say that getting rid of DMPK would be good because DMPK is stupid and random and creates a silly dynamic wherein a disadvantaged player makes his opponent play D or use an unduly risky move. Standardizing the move would be an improvement, but even if everyone had, say, Jacky's dmpk, it would still be annoying.

    Moreover, what I would suggest does not exactly translate to making the game more "casual." I would not suggest that ETEG be taken out of the game. I just feel that as the game is now a player can do things on defense that should carry more risk than they do.

    So I would like to see them speed up throws/weaken fuzzy, or get rid of evade canceling. If you dodge at the wrong time, you deserve to eat a move from the guy who predicted you would evade.

    I also would like to see crouch staggers modified and those situations become similar to nitaku/can't duck the throw situations. Crouching and and holding block is really the most passive position a fighter can be in. If you get side-kicked in face, you shouldn't be able to quickly get back into a crouch and then punish the guy who just whiffed an attempt to throw your cowardly crouching ass.

    When I wrote early about invincible defensive techniques, I was speaking hypothetically. That's why I used the word "hypothetical." If the logic is that players who study and practice their D constantly should be rewarded in the game to the extent that they practice, then taken to its extreme, would it be okay to have nearly invincible techniques, as long as they were hard enough to perform?

    The designers of the game must and do set a limit to what techniques dedicated players will be able to employ. I happen to think that the game rewards tedious esoterica too much. If you disagree with every suggestion I made then either:

    1) You are amazingly lucky; Sega miraculously produced a game that struck the perfect balance to suit your individual tastes

    or

    2) You are a fanboy/fundamentalist who will reflexively defend any design choice/revelation made/revealed by the VF gods

    Unfortunately, we are at the mercy of what Japanese gamers like. After centuries, their language, and hence their educational system, has endowed the Japanese people with an incredible capacity to endure tasks requiring repetition and memorization. VF, while by far the best fighting game ever made, is too esoteric for even the most dedicated American players, as the relative weakness of even the best Western players proves. VF is culturally insensitive. [​IMG]
     
  6. social_ruin

    social_ruin Well-Known Member

    i agree with u a little on the evade cancel G. But IMO, i think the thing to do would standardize that a little. Make it like, this is the part of the window u punish evades garuanteed (so to speak) and this is the part they can shorten there disadv with a cancel then gaurd. Just a make it a set # frames where each is viable. Also, make it so that if u start the punish in the failed evade vulnerable frames, that the move can't be blocked with evade cancel G. I think that would work. I think.
     
  7. social_ruin

    social_ruin Well-Known Member

    haha, is that why u use blaze? i noticed ur blaze was fast when we played
     
  8. Shoju

    Shoju Well-Known Member

    So 10f throws?

    About DM+P+K, I remember in VF4:Evo a well timed evade attack could beat throws and linear attacks.
     
  9. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    The only dmpk I see viable for exclusion are wolfs and os vanessa's but they're already gone. I love getting chunks of damage off delays when I see dmpk coming especially with hit throws like wolfs 4k+g and jacky's 3p+k. I don't really got beef w/ dmpk
     
  10. Dennis0201

    Dennis0201 Well-Known Member

    Maybe we shouldn't reply this thread because most of us never play R....
     
  11. Jeneric

    Jeneric Well-Known Member

    So basically, the wish here is to devolve the game into simple rock-paper-scissors and set a limit so better players can't go past to the next level of gameplay where it's about more then simple guessing.

    Seriously, it is "cowardly" to duck after being staggered?

    First I thought people wanted throws to be faster due to making the game more option select based and fast like in VF4 era, but you want to tone down option selects as well, deteriorating the game to simple "do an attack or guess which two throws he will escape", removing a lot of the skill factor involved in separating a good player from a bad one. I for one don't see any positive in making the game to be trial-and-error based instead of skill based in order to let lesser players be competitive with good ones. ETEG, fuzzy and pretty much any defensive technique in VF has a weakness that not only allows you to punish, it usually allows you to punish with a lot of damage.

    And Manji, fuzzy guard was extremely useful in VF4 era, probably the most important defensive tool, playing against Gutti should have showed you that.
     
  12. Shoju

    Shoju Well-Known Member

    If your not wasting + frames how so? Aren't the opportunities to use it far more restricted? And surely ARE was the most powerful defensive tool in the VF4 games.
     
  13. Happy_Friend

    Happy_Friend Well-Known Member

    I think you either misread what I wrote or I did not state it clearly. I was saying that I would personally like it if crouch staggers created a two choice situation like a counter hit punch. And yes, holding guard and crouching is the most passive position you can be in. That is why crouch staggers exist - to punish the croucher. Unfortunately people can struggle out and duck a throw and actually fuzzy the attack also. I would get rid of that. Doesn't mean I want to play rock paper scissors, and I specifically stated as much.
     
  14. Dandy_J

    Dandy_J Well-Known Member

    Build up from square one again, like vf2 to 3 and vf3 to 4.

    There is far too much potential for innovation in 3d fighters to sit back and re-tweak the same base system again and again. I was sad when VF5 turned out to simply be an extension of vf4, and didn't really add anything to the genre as a whole like 2, 3, and 4 did. It used to be both Namco and AM2 innovating, then Namco stopped trying after Tekken 4 and decided to just refine what was already there from 3. Then only AM2 was left, and after vf4 they did the same.

    It would be very disappointing for 3D fighters to be pretty much exactly the same ten years from now.

    BTW, I keep hearing rumors about VF vs Tekken.....lol
     
  15. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    What about combining VF and all its styles with something like
    UFC 2009? That is adding some of the physics of UFC 2009 to
    VF or Adding the fighting styles, movelists to something like UFC 2009?

    I think that would be revolutionary. I don't know if anybody remember's this but the blocking system in crouching tiger hidden dragon had potential. Throw an improved version of that blocking system in and whoa!!
     
  16. ONISTOMPA

    ONISTOMPA Well-Known Member


    Totally agree with you on that, still a solid game but imo the lack of innovation really slowed down the momentum they got from VF4.

    masterpo:
    I like your idea but the problem is that VF, being an arcade game, has a much quicker pace then UFC 09, being a simulator. It'll be though blending both styles together imo. But I'd love to see a character that practices brazilian jiu jitsu for VF6.
     
  17. Shoju

    Shoju Well-Known Member

    Bringing back the dodge button while evolving VF3's style of play is something that would freshen things up. I expect that'd be an awful lot of work but it's something I've wanted to see for some time.

    Funny thing is I had a dream that Sega announced they were ending the VF series and even though it's just a game I felt really depressed in that nightmare. Must be because I'm getting a kicking in every other fighting game I try to get into.
     
  18. Dive2Blue

    Dive2Blue Well-Known Member

    I think Sega should bring back the format to Quest mode from Evolution. The one where the menu gives us a list of Quest Missions we want to fulfill. That is one thing I miss from. Kind of funny because Taka's stage in VF3 is the only one with a circle, and I think Sega should create some circle stages.[/size]
     
  19. Kiuju

    Kiuju Well-Known Member

    PSN:
    JOHNNYDANGE12
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">100% agreed with gernburgs, this topic isn't even worthy of sucking my dick, someone lock this shit up and unlock it once vf5R is out for 6-12 months on consoles.</div></div>

    8 months and counting rofl
     
  20. L_A

    L_A Well-Known Member

    My wish list for VF6.

    1. I wish VF6 comes out.
    2. I wish VF6 is released in the US.
    3. I wish more than 20 people in the US play VF6.
    4. I wish sega stops sucking dick like they do now.
    5. I wish sega learns how to market products.
    6. I wish sega doesnt gaffle us on items.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice