VFDC's Official SSF2THD:R Thread Of Crying Madness

Discussion in 'General' started by ShinobiFist, Dec 1, 2008.

  1. L_A

    L_A Well-Known Member

    Reaction is important but there are highly technical areas of street fighter 2. Matchup specific strategy, etc.
     
  2. Alstein

    Alstein Well-Known Member

    This game has many of the same concepts as VF. Particularly nitaku.
     
  3. ShinobiFist

    ShinobiFist Well-Known Member

  4. Gernburgs

    Gernburgs Well-Known Member

    I wouldn't agree just because there are moves that have such a high priority over others. Nitaku versus a DP means you're getting hit with an uppercut.

    Plus, like someone posted before, it seems some things are purposely random, the timing isn't always the same. Flash kick has 3 frames of leeway for charging so it's not just 2 seconds. You could have a frame advantage and still eat a DP. Nitaku is out.
     
  5. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Nitaku vs ETEG means you're getting hit with mC standing palm.
     
  6. Slide

    Slide Well-Known Member

    I don't agree. If those concepts are in game, it's not a winnable aspect at all, imo. Meaning, it's overshadowed by much better ways of playing, making it obsolete and not worth it at all, if you're "playing to win."

    I don't think there's much, if any, forced choice guessing in ST. Much much more reliance on reacting, positioning(so you win footsies and have more reaction time), safe trapping, and preventative measures(stopping bs before it starts).
     
  7. Alstein

    Alstein Well-Known Member

    Simple example, you knocked down, I use Chun, I do a meaty low forward, you gotta guess do I throw or do I sweep?

    How is that different then mid/throw in say -8 in VF?

    Those other elements exist as well, not denying that, but you're underestimating the mindgames in SF.
     
  8. Gernburgs

    Gernburgs Well-Known Member

    Good post Slide, you said it better than me.

    It almost seems like a simple game on the surface, but it's actually pretty deep. I suck right now though, but I expected that. Basically, every fighting game that I thought I was really good at... when they put them online, and I got a chance to play some real players, I got owned.

    Online vs. fighting, as sad as it may be, has improved my skills in every game so far. It's too hard to learn without playing other people. I'm VERY thankful for this movement back towards fighting games AND with online vs. play, it's fucking fun and addictive!!! Cheers to CAPCOM for really tweaking the online.
     
  9. Gernburgs

    Gernburgs Well-Known Member

    Because they can bust out the REVERSAL DP and you get hit if you try to attack.
     
  10. Alstein

    Alstein Well-Known Member

    That's like the other guy doing an abare.
     
  11. haunts

    haunts Well-Known Member

    what the fuck? dont you guys know anything? it just comes down to..

    TIGER TIGER TIGER TIGER TIGER!
     
  12. GodEater

    GodEater Well-Known Member

    Tiger knee!
     
  13. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Don't assume Meaty to be Safe period what don't you understand. After forward i react to what i see. See my post stated above. IF you assume to walk forward to attemp a throw you lose your ability to land the roundhouse as a chain. Once i see a flinch in your movement i REACT!!!!!
     
  14. Alstein

    Alstein Well-Known Member

    I'd like to see you try that. I know for a fact that this stuff works in tournies.

    Yeah, meaty isn't safe because it can be reversal DPed. But if you land the meaty, you get a nitaku, and for them to avoid the nitaku, they have to take a risk, which is similar to an abare in VF.
     
  15. Slide

    Slide Well-Known Member

    It's not a forced choice. You either continue your guarantee, or you sell it short and risk it to go for a bigger reward.

    They have a choice, but it's not forced.

    Also, the game ain't even based around this, this is a small aspect of it, which I already said.

    The gameplay is not even subject to this day in day out, this entire way of playing often gets totally avoided, which is what I mean by better stuff overshadowing it anyway.
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    You talking about a 17(14) year old game that YOU keep trying to use VF strategies on/with. You can't do that what You don't understand? If this was the case then all of the good players in VF5 would far superior in Streetfighter. It seems Slide understands what im trying to say. VF and SF are 2 different monsters and leave it that way.


    For all of you dudes who are just learning how to play streetfighter and you are older than 25 shame on you lol!

    Seriously 2.0 please do not try to play this like VF.



    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Simple example, you knocked down, I use Chun, I do a meaty low forward, you gotta guess do I throw or do I sweep?

    </div></div>
    Funny you mention this because KidVid has this strategy on smash and we've play tons a games today. He comes arounds the boards anytime soon he tell you himself he got this strategy to work about 20% of the time lol!



    Like i siad you can land a throw depending on if you set it up right (Naturally.I don't like to throw in SF.). If i notice you like the Cr. Forward -> Cr.Rhouse or Cr Fierce i can recognize when you decide to throw because the window for the opportunity is too small. What are my reactions/defense against this you ask?

    I would try to Back and throw you so that i can either defend against a mistimed medium punch/Fierce, Throw the opponent first or Tech hit the throw.
     
  17. L_A

    L_A Well-Known Member

    I gotta agree with arstal in his example. It's explained in a way a VFer can understand and is 100% correct. True that you cant play SF exactly like VF but there are plenty of similarities with strategies, nitaku and spacing. For example, how chun li is played effectively in SF2: world warrior and CE is the standard spacing game in VF.

    (Chun Li vs most the cast in those two games)

    1. Walk forward and back in and out of range and poke with low forward.
    2. If the opponent whiffs an attack, run up and throw or trip with low roundhouse.
    3. Stop projectiles using either low forward or low roundhouse
    4. Stop poke counters with an out of range low roundhouse (Ex. If guile tries to low forward you as you are attempting a poke, walk back slightly and low roundhouse)
    5. If the opponent jumps on your head, jump back air throw or run under and throw.
     
  18. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Yeah this is true with Chun-li but the fireball is your best weapon against her. Oddly enough i played against 2 Chun-Li's that use the method to fight adn severly whupped there asses with Guile. One thing i notice is a walking Chun li is a open one.I'll let you figure it out case in case you haven't notice the is not Hyper fighting. Her "Meaty" cr.forward is as cheesy as her "Meaty" overhead knee drop IMO.
     
  19. caliagent3

    caliagent3 Member

    you'll get hit by a low for trying to tech or counter throw. That low could also lead to being hit by a super.
     
  20. L_A

    L_A Well-Known Member

    Ill play that match vs your guile and see what happens. Lemme know when you have some time.
     

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