Virtua Fighter 5 Final Showdown

Discussion in 'Arcade' started by TaC, Feb 18, 2010.

  1. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I thought the same thing before I started playing as Jacky.

    A lot of his stuff gives max damage from closed stance and after [​IMG][3][P]CH you have to OM to their back to do max damage. I know I didn't have to pay as much attention to what combos I was doing as Wolf and Akira.

    But I agree to an extent. Outside of doing the largest amount of damage possible, going for a ringout or setting up some sort of a tech trap there is nothing else to go for.

    However, is there really anything else that would need to be included?
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Im pretty certain this same feature was in VF3. In it you COULD launch Taka or at least knock him down, but couldnt do much of a combo. Kage had 2 special versions of his izuna drop on Taka.

    As for combo damage versus combo difficulty, yes, I also think that more difficult combos should yield more damage. However the difference shouldnt be too big so that people who cannot perform the difficult combos wouldnt have a chance.

    I also never ever want the VF3 way of exactly one single feasible combo (Akira Dragonlance) to return. Everything else in VF3 for Akira was both insanely difficult and like half the damage of DLC. Thats the one reason why I still think VF3 was shit.
     
  3. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    smash upper is the exception to the rule.

    off of high angle kick, i use what i like to call the vf2 combo; hold 6 PP (third P on CH) 7/9K+G. it does more damage than most combos that require iaigeri.
     
  4. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    To be honest as a person allergic to the dojo and mad suck ass at combos. I don't mind the combo system lol
     
  5. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    After High Angle you could get 4 hits off him as he has a special stagger animation. You could launch him in VF3 and Kage was'nt the only character who animations changed throwing him IIRC.


    Eliminate throw Clash? Are you Serious? Why do want to switch sides on OM? You already get that if perform and timed right.

    The only thing i want is the elimination of stance specific combo's. AS far as everything else... Im ok with change. what can they possible fuck up?

    High Risk = High Reward. Simple.

    Im Glad jacky has to work for his combo's in this one. You better sharpen those Iageri kicks cause we will need them. He's getting the Sarah treatment.
     
  6. Feck

    Feck Well-Known Member Content Manager Akira

    These two statements have me puzzled.
     
  7. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    Fuck throw clash! And I thought throws were 9 frames. Regardless throw clash is a peace of %#*&@! A hot piece of %#*&@!
    I dont like having 12 frm punch and 12 frm throws. Its too abar'e freindly.
     
  8. EmpNovA

    EmpNovA Well-Known Member

    Throw clash was added in for beginner players who complained about being attacked through throws from advantage in VF4. Being unsafe from your opponent's attacks, when attempting a throw outside of guaranteed situations, was something that always kept you on your feet. In VF4FT, AM2 made this occur less often with some movement system changes. But they went too far for me with throw clash.

    In my opinion throw clash waters down combat merely so scrubs don't get upset at being launched through a throw attempt. It's a mindless addition to the game. Even worse is that it leaves both players at neutral which brings the game to a complete standstill. At the very worst, I'd have throw clash result in either damage, or leave one person at minor advantage. Throw clash feels like an anti-competitive mechanic.
    It's players like you who dumb down VF. If you don't like stance specific combos then perform stance universal combos in the game instead. You'll get lower damage but you don't have to work as hard. And making the game easier is what you really want. Pick a character that doesn't have stance specific combos. Saying we should dumb the game down so you have an easier time playing it is woefully scrubby. You're making the game shallower and eliminating depth. While you're at it why not request the removal of weight specific combos as well?

    I didn't like that VF5 catered more to the casual player than the hardcore. The leap from VF3TB to VF4 was massive while VF4FT to VF5 felt almost like a step backwards. Hopefully VF5FS introduces some far more difficult execution barriers (like VF4's movement) or complicated mechanics. Final revisions like 5FS usually cater to the more hardcore crowd so I'm expecting something to add new depth to VF5.
     
  9. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    People like Me? WOW!!!! No sense to even talk to you... you seem like the type who loves to hear themselves Type.

    Last i checked Jacky's old max combo's in VF5 are weak in R and the max combo's off High angle are difficult. Check Yourself Nova. You sound like the kind of Idiot who wants to throw people through attacks because you get you ass whipped all the time.

    The Nerve of this Non-Moral idiot who think he know everything.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    I feel the same about clash, I can appreciate why it's there but I don't enjoy it at all. Feels wrong when you go to use a launcher on a throw and it clashes.
     
  11. BlackDragon37

    BlackDragon37 Well-Known Member

    I want the clash limited to nitaku-only situations, instead of anytime a player is -7 or lower.
     
  12. Jeneric

    Jeneric Well-Known Member

    I don't see how throw clash would make scrubs happier since nothing would help a scrub more then be able to mash any button and attack out of a throw in VF...

    Throw clash is not so much a concession to newbies as it's an overly complicated solution to several problems that arose when they slowed throws down from 8 to 12 frames. Throw clash and 0 frame throws were added simply to not make throws too ineffective, all of which could have been avoided if they just kept throws 8 frames at all times with no clash, or a compromise would be to have throws at 10 frames at all times with no throw clash.

    Personally I'm not a fan of 0 frame throws or throw clash and would rather just see it changed to the way I described above. If throws remains at 12f exe (which they will) I do think throwers need to be protected. Some characters should get better equipped with moves to beat throw clash and get highly rewarded for it though, which would essentially make it like it was before but players with knowledge would gain more from it.

    None of this will happen in FS though, as it would also mean they would have to heavily readjust frames on moves like they did from FT to 5, something I don't think Sega are willing to do with a "mere" expansion. It's not like throw clash will occur that often in matches anyway if the players know what they are doing.

    As for whoever said that the camera needs to switch sides more, I think that is just a terrible idea. Random camera changes were annoying in Evo and nothing sucks more then getting the wrong move out because of it.

    About combo options, VF5R has by far the most "open" combo system compared to VF5 and VF4 era, there's just so much you can do now, mostly because characters getting better movelists and hitboxes are just huge now (nothing like VF5). Looking at stance to maximize damage is far from gone too (just look at the combos I've posted for Jean's [3][P]+[K] launcher in the other thread).


    Eh...
     
  13. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    I want it to dissapear! For example, after SGLPLM SDE just frame, I would normally fuzzy. If my opponent throws me in that situation I would adjust by using DBLPLM! Its as though you cant force your opponent to make the right choice.
     
  14. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    It's players that you that will keep VF a very niche' game. Me? I like competition more than I like to brag about my ability to notice my characters foot position.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Cant be cause every revision of VF has been easier than its predecessors.

    I also dont agree with you on throw clash at all. pre-clash abare was mindless if ANYTHING. Now you have to pay attention to the situation more and theres new mindgames involved.
     
  16. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    Hmmmm, dont understand the personal attacks.
     
  17. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    What prevents you from fuzzying the throw and hitting him AFTER the fuzzy?
     
  18. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Me neither to be honest. I like oranges and you like apples. DIE! It's eaters like you (insert self serving reason)
     
  19. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I think you make stuff up as you write.
     
  20. Dan

    Dan Well-Known Member

    Throw clash or not, if this isn't coming to console our collective video game boner is gonna deflate real fast.

    Here's to hoping for good news for us non-japanese residents.
     

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