Virtua Fighter 5 on Avoiding the Puddle

Discussion in 'General' started by AlexMD, Jun 14, 2010.

  1. Shoju

    Shoju Well-Known Member

  2. Manjimaru

    Manjimaru Grumpy old man

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    freedfrmtheReal
    fanbois everywhere!
     
  3. tex

    tex Well-Known Member

  4. jinxhand

    jinxhand Well-Known Member

    Most of the tekken heads I know say the game is balanced, primarily due to the fact that everybody can dish out the same amount of damage combo-wise. Even low parry combos, which people like Xiaoyu, Lei, and a few other characters couldn't really capitalize on in previous Tekkens... I don't feel that all characters have enough tools to really consider it balanced. I mean some characters have both good regular combos and wall carry combos, and others have either one or the other... It's more balanced than say, Tekken 4 or even 5.0, but I think T5DR was more balanced than T6.
     
  5. PandaXpress

    PandaXpress Member

    Do we really want VF to end up as oversiplified and blingy(I know thats not a word) as SSFIV or Tekken? VF 5 is an elite fighting game, its fast and direct without the bling, showoff moves and electricity, which is what fighting games were(and should continue to be) made of, lets keep it that way and Ignore podcast nonsense...I don't want super sparkles when I win or electricity when I punch... Why change it? If people don't want to put in the effort to learn a game because it doesnt tell you how great you are when you win or have a parade with sparkles then F*ck em. VF is the best, always has been the most technical fighting game.
     
  6. Jeneric

    Jeneric Well-Known Member

    I fail to see how those things you mention would somehow take away depth from VF.
     
  7. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I'm just going to say this now to it out there.

    Making Virtua Fighter more like other games isn't a bad thing. Other games have amazing qualities that VF doesn't have. Other games have more flash, more flair, however the fact that VF doesn't have this isn't what makes VF, great.

    What makes VF what we love is the gameplay. As long as the gameplay overall remains the same tight thing we've come to expect, the game will still be VF.

    Have some semlance of confidence in AM2. They have turned out a great series, who are we really to start to get worried that they're suddenly going to fuck it up? Is there really any reason to think AM2 doesn't understand what their fans want from a gameplay perspective?

    Yes Sega is terrible at marketing, and plain just bad businessmen when it comes to this game (among a few others *cough* sonic). They do however have very good programmers and game designers over at AM2. Keep up the good work guys.


    [trying to quell the "oh VF is more like Tekken/SSFIV/insert random game title, the game is going to suck now because of it"]

    If you want to use that argument say more than just the vague term of it's more like another game. Say what exact qualities of this other game you're so concerned about being in VF. You will get less flames that way. It also leads to a more entertaining discussion since ideas actually get shared, instead of people just yelling from silos.

    Just a suggestion.
     
  8. PaulMartinKPG

    PaulMartinKPG Member

    I really like the East Asian look and themes of Virtua Fighter, and yeah, OK, the girls lol, and when it's not lagging, the mind games!

    The fact that you can buy good joysticks nowadays that work on consoles, and have it set up in your home like an authentic 3 button cab is wonderful as well [​IMG]

    I think a bit more glamour (as in, what's already in the game made more widely known across the English reading internet) might help sell it in the west, plus a good guide for it released on Amazon, but please, not lazer beams or massive explosions everywhere!!

    Lure them in with the T&A I say SEGA, but then hold them there with good game information being available and strong network support [​IMG]
     
  9. jinxhand

    jinxhand Well-Known Member

    THIS!!!
     
  10. PandaXpress

    PandaXpress Member

    Maybe I'm afraid of what has happened to the SF franchise will happen to VF. To me, VF is the last real fighting game. I feel that once you make the game mainstream it becomes gimmicky and way more unbalanced. I don't want to see a feature like ultras that take away 40 to 50% of your power. I feel that Ultras and easy, shortcut inputs took a lot of the depth of street fighter away. I just don't want to see that in VF. I want to fight until its over and not have to worry about ultras...espically when you give the opponent an ultra by hitting him. That makes no sense, why is he rewarded for getting his ass kicked? ANyway just my two sense a lot is changing in fighting games, guess I just have to accept it....
     
  11. jinxhand

    jinxhand Well-Known Member

    There are a bunch of fighting games worth playing and aren't "dumbed down"... KOFXIII seems to be giving what the fans want for a change... It's almost passing KOF98's fame imo, but the console release will truly tell...

    Melty Blood, Guilty Gear, Senko no Ronde, even Battle Fantasia are great games that still stay true to the genre... Granted, SnR is a shmup/fighter, its still genuine imo... Battle Fantasia was so underrated, its almost like a 3d version of 3S I think - well the arcade version anyway...

    As far as ultras taking so much damage off, and easy inputs, Akira has had a few input shortcuts, as well as Lau. Akira's Tetsuzanko does so much damage in FS now, and its not an ultra... Tons of games had "ultras" or "pow" moves (KoF, SF, Samurai Shodown, Last Blade, JoJo Bizarre Adventure, World Heroes Perfect, Kaiser Knuckle, etc... It's just another part of fighting games that make it better, just like when people started learning about combos and strats... Nostalgia sidebar - remember when hand-cuff Guile used to lock Ryu in the corner with Sonic Booms all day?

    I know I might get some flack for this, but let's be real - depth in SF??? There's mindgames, but that doesn't come from the game. That comes from the player. I mean sure there's tick throwing and option select, but what game doesn't have that??? Every fighting game has some sort of option select, be it 2 options, or 3 or more options. Tick throwing can be done in any game as well. It's abused heavily during online matches to the point where you can call it Wrestlemania Online... That's obvious... Only depth in SF is knowing matchups, and advanced combos, and because people know matchups some fools just counter pick just to get that W... I'll say SF3 had more depth because of the parry system and a few other things... I mean there's more strategy in 3d fighters imo, especially ones with ringouts and/or walls...

    Things like Ultra's are in the game to give the opponent a "fair" chance of winning. Same with the "Rage" system in Tekken 6. Although both systems were exploited heavily, with full life combos, and unblockable setups, they were merely something that evolved from the "Super" in SSF2X, and "T.O.P." in Garou...

    I will agree that SF has been dumbed down, but I'm gonna say that one is for the "non-hardcore, average Joe Schmoe gamer" which in this case Joe Schmoe+sf=sales... I don't even think 3S made SF4's numbers in one month... That's another debate though...
     
  12. Flyingguillotine

    Flyingguillotine Well-Known Member

    I know I'm going to catch flack for this but really, one of the reasons 3S sold so poorly is SF oversauturation. Thats what killed SF in the nineties. Back in the 90's they released SF2 on Snes, then SF Championship edition turbo. Then Super SF2, and on top of ALL that Capcom released Super SF2 Turbo on the Snes. One EGM reviewer rated it 5 out of ten, with the sole comment "Just another SF game" . And Capcom punished EGM by reducing they ad space purchases from them.

    I bought SF 3 Double Impact on Dreamcast. Then Capcom released Third Strike on Dreamcast , and all they laymen could see is they added Chun Li. I felt like it wasn't worth paying for a whole new game just for 1 character that I wasn't going to use anyway. I wish I knew then what I know now, because MAKOTO rocks. I missed out.

    I'll say SF4 DOES have some depth. There's plinking , kara throws, FADC, Tiger Knee notation and High jump cancelling just for starters. I was studying Ibuki's guide notes , and she can actually buffer an Ultra attack by substituting double Tiger Knee notation for a High jump cancel.

    Tiger Knee notation is doing an air move ( like Ibuki's arial shuriken) one inch off the ground. basically you do a fireball motion while grounded, but instead end it in UF +P rather than F+P. If you input D,F,UF twice during one of Ibuki's target combo's then hit all three kick buttons directly after, then game will let you High jump cancel her target combo (normally D,U ) then initiate her Ultra as she is one inch off the ground . So basically the D,F,UF motion counts for both her high jump cancel , and her Ultra attack . So the HJC cancels her target combo, then the Ultra attack cancels the high jump. That's hard. Not "hard" meaning difficult but "hard" meaning cool!

    Alot of fighting games have depth to offer if you look for it, even Tekken. VF5 is still king , but don't be a one-trick pony.
     
  13. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    Hahaha. Are you serious? Has no one told you about BODYCHECK? 55% from a single hit. And everyone is doing 90+ damage from launchers now. thats about 40% or more. I'd argue a launcher is usually far easier to land than an ultra as well.

    Edit to say, execution does not equal depth. Something can be simply done but very deep.
     
  14. Kiuju

    Kiuju Well-Known Member

    PSN:
    JOHNNYDANGE12
    Yeah you know what, I never liked that excuse either. The same thing, a lot of heads said the same thin about 3S and parrying. Don't expect a handout because you put in work in beginning of a match only to get caught slippin and lose. Perfect example actually:



    <object width="560" height="340"> <param name="movie" value="http://www.youtube.com/v/DCbjPxibwzk"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/DCbjPxibwzk" type="application/x-shockwave-flash" wmode="transparent" width="560" height="340"> </embed></object>

    Quite honestly this has existed in fighting games for quite a while now, you should not be surprised.
     
  15. Flyingguillotine

    Flyingguillotine Well-Known Member

    Bounce combos , 195/205 pt damage wall combos , Bodycheck and 90 pt juggles are crowd pleasing stunts designed to draw crowds to VF5 FS. That's the business aspect affecting gameplay and it WILL continue in VF , guaranteed. At the end of the day , Sega is running an arcade BUSINESS, and they will draw people into dropping tokens , no matter what it takes. Suck it up. They reduced throw inputs/escapes to third grader simple F, B or neutral P+G. FS deleted several throws for the sake of simplicity and drawing in new players.
    Apparently "new" means "dumber" because MTE and 5 throw escape inputs was too much for new players.

    Next Sega will probably delete catch throws from the movelist, because little Johnny-can't-read doesnt like getting owned by Kages T-bag flipping tackle and he can't escape it. All for the sake of business of course. You can't blame Sega for wanting to keep the lights on. Geisha girls are expensive . Don't hate the player , hate the game.
     
  16. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Yet no matter what happens we'll always have several great VF titles readily available for play.

    Pity there aren't many players. Pity a lot of the players are dropping it because there aren't many players.
     
  17. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
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    You know what i mean?!? Serious tings a gwan. Mans is joining VFDC to post that they're walking away from VF. Breddahs we didn't even know were playing anyway an ad never heard of. Ah wah de Rahss?
     
    Pai~Chun likes this.
  18. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I don't understand most of what you just said but I laughed really hard at "Ah wah de Rahss?"
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Since when did having moves that were tricky to execute equate to depth?
     
  20. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
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    When I think of SF4 depth, its all about matchups. Sometimes you can do things other times you can't. And then there's things that you can exploit.
    The things that can work only on certain characters can get really random sometimes.
     

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