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Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. LuketheDuke11589

    LuketheDuke11589 Active Member

    I understand. I heard RGG studios are making announcements early Friday morning (est). Even IF vf6 is a long way off from even being announced, I would be ecstatic for anything else related to VF which I'm not holding my breath. I'll even settle for a console release of vf3 online. Sega said they didn't have intention of a console release if I remember correctly?
     
  2. celsowm

    celsowm Well-Known Member

  3. Acid

    Acid Member

    SEGA know better otherwise. Hopefully this means news is coming very soon.
     
    TexasLion, 40i4 and LuketheDuke11589 like this.
  4. Solomon Rayland

    Solomon Rayland Well-Known Member

    I think that VF6 should make a complete overhaul with their audio clarity. There are some of us in the VF community who would rather attacks not sound like gun shots when they make contact, but I would rather they sound like gun shots if the alternative is the attack having so little impact I barely even notice it. There are so many attacks in VF that look like they should absolutely hurt, but a lack of audio quality completely ruins many of them.
     
    Shinobi likes this.
  5. 40i4

    40i4 Well-Known Member

    PSN:
    mrxliiv
    XBL:
    xliiv360
    My request to SEGA for all next and current VFs.

    Make hit flash optional or at least less flashy.
    It's really challenging for eyes to constantly get LED light bombarding them (especially, if you do it for almost whole day :) )
     
    masterpo and Junosynth like this.
  6. TexasLion

    TexasLion Well-Known Member

    XBL:
    JunoSynth
    Sega should include a Virtua Kids Reboot too, along with the main game lol. It would be pretty adorable seeing all the new fighters as kids. Change up their moves a little so it doesn’t play exactly like VF6 with different character models so people will want to play that mode just as much as the main game. That would be a sweet extra bonus for us VF fans who patiently waited years for another VF game. I doubt Sega would do that on launch, but I’d still like to see a new VF Kids game somewhere down the line. Kid Taka would be so gangsta
     
    masterpo likes this.
  7. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    The original Virtua Fighter producers are gone. The original Virtua Fighter designers and programmers are gone. All the people that made Virtua Fighter series up to Virtua Fighter 5 Final Showdown are for the most part gone and moved on.:whistle:

    What ever Sega, Seiji Aoki and RGG are developing now will not be a true Virtua Fighter game. They should just name it something else. :confused: The new game Sega and RGG are working on is not gonna be what true Virtua Fighter fans want. Instead it will be something for the e-sports hopefuls, all of those closet VF players who secretly want VF to play and look like Tekken (Hits sparks and all) and that desperately need to fit in with:cautious: and be accepted by the Tekken and Street fighter communities:meh:

    The new game will not be a true successor to the Virtua Fighter series 3D innovation,amazing motion animation, and dedication to authentic martial arts styles and moves:( Instead its gonna be a cheap knock off of a marriage between Tekken 8 and Street Fighter 6:mad: Sega should not name this new fighting game Virtua Fighter they should come up with a new name to reflect the new direction and new audience they are trying to appeal to.:sneaky:

    The Virtua Fighter series up to Virtua Fighter Final Show Down is a masterpiece.:holla: It was built by a dream team of developers and designers called AM2. AM2 is no longer really at Sega, and the new generation do not have the chops, passion, or vision that AM2 had:oops:

    I hope Seiji Aoki and RGG come up with a new 3D fighter that has roll back, great online features, comeback mechanics, smooth online code, no lag, no cheaters, a nice ranking system, plenty of nice e-sports modes, great meters, nice streamlined move lists, and a great in-game-store with all of the customizations and goodies that a player could ever want. I want them to come up with a great game for spectators. :) I just hope that Seiji Aoki and RGG call the new game anything but Virtua Fighter:ninja:
     
  8. Sonic The Fighters

    Sonic The Fighters Well-Known Member

    Are they really making this Virtua Fighter 6 ?

    Because it takes forever lol...
     
    masterpo likes this.
  9. Solomon Rayland

    Solomon Rayland Well-Known Member

    I am very sure that the reason VF6 has not been released yet is because the team at SEGA are afraid of how it will turn out. Nearly every 3D fighting game has crashed and burned, most of them at their 6th installment. Our high expectations and brutally specific criteria of what VF6 should be is likely causing the team to panic in the development stage.

    Dead or Alive 6 crashed and burned because they made sidesteps cost meter, and the microtransactions were some of the worst in the genre.

    Soul Calibur 6 is dead in the water because of the addition of the reversal edge.

    The team working on VF is likely terrified that the very existence of VF will be extinguished with one singular folly on their end.

    The best we can do for VF's success is to critique the new game with respect and to see where the developers are coming from. Assuming they actually listen, the game could be fine tuned and handled with so much care that it finally puts VF back on the pedestal it rightfully deserves.
     
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    @Solomon Rayland The 6th installment of all the fighting games significantly cut out single player content:whistle: Soul Calibur 6 being the exception.

    • Developing high quality balanced CPU opponents is difficult and expensive
    • Developing legitimate story modes is expensive
    • Developing vignettes for each character is time consuming expensive
    • Developing character specific customizations is difficult, time consuming and expensive
    • Developing extra game modes e.g team battle, survival, tag, quest is expensive

    So all the 6th installments dropped or severely cut back on all of this in favor of pushing the less expensive, less difficult online versions of the game all dressed up with micro-transactions, in-game stores, hair-dye, and a multitude of other money-grabs:cautious:

    The largest fan base for any fighting game is single player and casuals. The loudest fan base for any fighting game is the online e-sports hopefuls. These are two different audiences. Bandai Namco, NRS, Tecmo, Capcom, and Sega decided to drop their largest fan base in favor of their loudest and most visible fan base in hopes that the microtransactions ,DLC and youtube influencers would make up the difference.:LOL::ROTFL::p

    As a result we might be witnessing the end of the arcade fighting game.:cool: There are simply not enough try-hards and e-sports hopefuls to keep the fighting game genre alive even if every e-sport hopeful and try-hard player spends $1200 - $1500 per game. There are just not enough of them.

    Bandai Namco, NRS, Tecmo, Capcom, and Sega
    have abandoned the single player and casual fan base which made all of these franchises what they are :holla: Once all of these fight game developers dropped their in-house-development-tools, and switched to UE4 and now UE5 with all of the in-game-purchases, DLC architectures, and in-game-stores; that basically signaled the beginning of the end of arcade fighting games.

    If the fighting games bring back significant single player content, high quality CPU fighters, in-game-free unlockables, good single player modes, then the fighting game genre will resuscitate. Otherwise we better enjoy MK1, Street Fighter 6, Tekken 8 and VF5US because there won't be a next version for any of these games.:unsure: The active FGC community is dwindling fast (every day) and the fight game developers know it:ninja:
     
  11. Solomon Rayland

    Solomon Rayland Well-Known Member

    I have a though experiment. Imagine VF6 comes out. Suppose it has the best and most abundant single player content in the series, along with the most refined fighting system of any fighting game. But it has the tiniest hit sparks possible. Would you focus on the positives with all the single player content, or would you only care about the tiny failure that is the smallest possible hit sparks?
     
    masterpo, Shinobi and 40i4 like this.
  12. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    He will make another 1315 posts about how much he hates SEGA, Aoki, hit sparks and VF.
     
    Combolammas and masterpo like this.
  13. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    First. I play Tekken 4,5, and 6 on the regular. Tekken is full of hit sparks.
    Second I play Soul calibur 2,3,4,5 and 6 all of which have hit sparks.
    Third I bought VF5US to support the franchise but I don't play it, because the hit sparks deface the beauty of VF's animations, character models and stages.

    Hit sparks have a place in some arcade fighting games(e.g. SF, MK, Tekken, and SC). Its too bad @Shinobi @Solomon Rayland that you can't realize they don't belong in the Virtua Fighter series. It should be apparent to you that lack of hit sparks has been part of the DNA of VF.

    If you two were children it would explain your obsequious allure to the Tekken look-n-feel:confused:. But both of you are old enough to know that if Yu Suzuki originally wanted Hit Sparks in Virtua Fighter he had the chance with Virtua Fighter 1, Virtua Fighter 2, Virtua Fighter 3, Virtua Fighter 4 , and Virtua Fighter 5 to add them.:cautious: Clearly they were not part of his vision for the game:cool: In fact he wanted to distinguish Virtua Fighter from all of the other popular fighting games by not putting Hit sparks in the game as he aimed for quasi-realistic and believable depictions of martial arts movements.

    But the new, young-dum-full-of-cum producer Seiji Aoki gets the keys to the car and decides that what's been holding VF back is the lack of Hit Sparks, so he disgraces and vandalizes the game's visuals by adding that which Yu Suzuki (the progenitor of VF) didn't want to add:whistle: BTW how many thousands of players did the new Hit Sparks bring to VF? :ROTFL:

    I am a fighting game aficionado. I play all kinds of fighting games, MK, SC, Tekken, Sifu, Def Jam, UFC, Kengo, Fight Night, Virtua Fighter, Undisputed Urban Reign, Absolver, Real Steel, Deadliest Warrior, and Virtua On, Some of them have Hit Sparks, and some don't. I don't have a problem with hits sparks when they're left where they belong:rolleyes: My problem is when they're added to a game whose very definition rejects the concept of a hit spark. Its too bad you don't understand Virtua Fighter for what it really is....:unsure:

    @Shinobi and @Solomon Rayland

    In the Shaolin temple there are three kinds of men: students, disciples and masters. Development of the mind can be achieved only when the body has been disciplined. …. From the crane we learn grace and self-control. The snake teaches us suppleness and rhythmic endurance. The praying mantis teaches us speed and patience. And from the tiger we learn tenacity and power. And from the dragon we learn to ride the wind. If we have the wisdom to learn, all may teach us their virtues. I am the last monk.....
     
  14. Solomon Rayland

    Solomon Rayland Well-Known Member

    With all due respect, you did not answer my question. If VF6 comes out and it turns out to be a flawless game in every way, but the only blemish is tiny hit sparks, what would you focus on? The hit sparks, or how great everything else is in this hypothetical situation?
     
    masterpo and 40i4 like this.
  15. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    @Po, I assume that in the Shaolin Temple you are, they don't have internet connection. Otherwise, you could have read the following interview Seiji Aoki gave to GamerBraves. If they had an internet connection, you could have seen the difference between the REAL Seiji Aoki (who is a member of AM2 and not RGG Studios) and the imaginary one inside your head, who done all these horrible things you said over 3000 times.

    Sorry to break the news for you, but all the hate and the spreading of fake news makes you look like a monk who is a master of nothing.

    Consider this an early Xmas present from me:

    Seiji Aoki on VF and it's future
     
    masterpo likes this.
  16. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    If by flawless in every way you mean that it will have substantial single player content, at least as much as VF4 EVO and VF5 then I will focus on playing the game. As I've posted I currently play other fighting games that have hit sparks. But the common sense and easy thing for Seiji Aoki to do would be give us a option to turn hit sparks off:whistle: There is no reason to force it down my throat if I don't want to see them right?


    Oh I knew that Seiji was part of AM2. If you look at the credits to past VF versions you will see his name in the credits here and there as part of AM2. But back then he wasn't in charge. And clearly he must have always wanted to add Hit Sparks to VF, but was out voted every time:LOL: Because as soon as he was given the throne the first thing he did to VF was add Hit sparks. The next thing he did was to remove Special Sparring Mode, License Mode, and half the customizations from VF5FS.:cautious:

    @Shinobi

    • The Hit Sparks that are currently in VF5US that have never been part of any other VF are not imaginary. (Or do you imagine they are not there :ROTFL:)

    • I'm not imagining that the Sparring Mode is missing from VF5US. Or in your mind is Sparring Mode still there?

    • I'm not imaging that License Mode is missing from VF5US. At least it wasn't there the last time I looked:LOL:

    • In my mind VF5US does not have all of the customization options of VF5FS. How do the customization options compare in your mind:X3:

    • Seiji added Tekken life bars for the first time to a Virtua Fighter game
    • Seiji added Tekken skins for the first time to a Virtua Fighter game
    • Seiji added Tekken style hit sparks for the first time to a Virtua Fighter game
    At least in mind it appears he did these things. In your mind is it the case there are no Tekken skins, there is no Tekken life bar, and there are no red, yellow, blue, and purple hit sparks in the game?:):X3::LOL::ROTFL::p

    Yea I knew he used to be in AM2 but obviously he was the odd man out and soon as all the old timers moved on, he jumped on the opportunity to f*ck the game up. At least inside my mind he f*cked the game up......:sneaky:


    We'll we shall see. But I'm not so thirsty that I'll play any thing named Virtua Fighter as long as it has a balanced roster and rollback:cool:

    @Shinobi Learn more ways to preserve rather than destroy. Avoid rather than check. Check rather than hurt. Hurt rather than maim. Maim rather than kill. For all life is precious nor can any be replaced. We are both VF fans, I have no ill will toward you. I complain about Seiji because in my mind he has made the game worse by dropping content from VF5FS, and adding Tekken paraphernaila.
     
    Last edited: Oct 25, 2024
  17. Solomon Rayland

    Solomon Rayland Well-Known Member

    VF5US was made with a low budget, and it is incredibly cheap by modern game standards. It makes sense that they would not implement everything for a test project to see if people still enjoyed VF, but he will almost certainly add more content to an official new VF game.

    Regarding hit sparks. I agree that they are not in tune with the quasi-realism VF was going for, but it also significantly helped with clarity because I can often only tell if I counter hit because the hit spark was red and not yellow. If VF was going to make hit sparks optional, they would need to improve audio quality to maintain that player feedback that hit sparks add. Before you say it, I am aware that many moves in VF have obviously different properties on counter hit, but with some moves, like Pai's [P][+][K], it would be almost impossible to determine if the move was counter hit in the heat of a match if the hit sparks were not there. The point I wish to make with this statement is that if they were to remove hit sparks or make them optional, they should find another way to show if a move was a counter hit, like improved audio quality with different sound for normal hit vs counter hit. I know you are a fan of the older VF games, but we all need to admit that the audio quality is underwhelming, and it not only makes attacks feel lacking in impact, but it also makes it so that hit sparks are the only way to distinguish a normal hit from a counter hit in some instances.
     
  18. Acid

    Acid Member

    I always wanted to be able to wear more sparkly things in IV. The trails look cool.

    Solution: Hit sparks are wearable items. I play Lei-Fei. I want to wear his bird. I want that bird to be well designed, flying in interesting ways depending on what I'm doing. It can signal counter hits too by making some distinct motion. I also want to wear wind. It can flow around me with my moves and signal counter hits with a gust.

    Do that with each character. El Blaze - fire esthetic, Lau - poison, Goh - dark arts? I'm not even trying.

    Has that even been done before? Innovate.
     
  19. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    @Solomon Rayland here's the thing., VF5FS had already been ported to the PS4 with the Yakuza games and Judgmento_O So the effort from the Yakuza/Judgment port to VF5US was almost zero:oops: It appears their intention was to hold that other content out of the game and then sell it back to us in the form of DLC.

    I can relate to what you're getting at here., but here's the deal, there have been literally 1000's of VF matches played competitively in VF3, VF4, VF4 final tuned, VF5 , VF5R VF5FS and no hit sparks. So some how the players were able to get through the ambiguous counter hit dilemma.

    Rather than adding audio cues, or hit sparks, the meter can show counter hit, or character animations can show counter hit. In fighting games like UFC and Boxing counter hits are often indicated by temporary change in the color of an onscreen meter or through high quality 3D animation programming and motion capture.


    Just so you know. Hit Sparks were introduced originally in 2D fighting games when both characters were sprites and the only way to really tell that various forms of contact had occurred between two characters was to have to display a colored hit spark. This was because there was no practical way to to show hit impact with character animation and 2D sprites.

    https://en.wikipedia.org/wiki/Sprite_(computer_graphics)

    So the hit spark was really a handicap from the days of 2D sprite animation.

    In a 3D world animations can be used when ever a strike has landed. Heads can turn, bodies can fold, crunch and cave in. faces can smash, facial expressions can change, limbs can temporarily deform, etc. This was not possible in the early 2D fighting games with simple sprites so the Hit spark was invented to show contact, hits, counter hits, etc.


    But to use Hit Sparks in a 3D game in the 21rst century, is simply just laziness, or the game publisher trying to save money by not doing the required animations and motion capture:whistle:

    If you watch the UFC game's matches, there are counter hits, strikes, wiffs, blocks, parries, etc all visually handled by animations and no hit sparks. In that regard the UFC games 3D animations are far superior to what's going on in Virtua Fighter. VF would be well served to catch up to what the EA developers have done with 3D animation in a fighting game. :cool:
     
  20. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    At least we can agree that all is in your mind. And I'm sure you are not a VF fan (nothing wrong with that), because you spread fake news, you clearly don't a clue how this industry or game development work and you repeat the same words over and over again. Like a broken record. Don't you have anything new to say?

    Tekken and VF made by the same guys, so I'm very happy to see Tekken stuff in VF, even though I'm not a Tekken player. And I look forward to their next collaboration.

    I also agree that VF6 needs to be full of single player modes, not just online multiplayer modes.
     
    masterpo likes this.

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