What's your angle?

Discussion in 'General' started by Rodnutz, Mar 15, 2010.

  1. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I still believe if you beat someone regularly you are better than THAT person. No matter how much better at VF that person believes they are. Winning determines whose better at VF. As far as hiding shit, what is there really to hide? Isn't most of the shite there in the wiki and if you see it done, can't you try and replicate it yourself?
     
  2. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    LOL, If were still playing VF Vanilla 2 years from now we'll still be learning. That is the reason for my obsession over this game. But lets face it, a few frames lost can negate some powerfull mix ups. Does the Wiki say how to beat Abare' on XBox live? There are people on line that beat me on the regular but dont know what I know, and cant do what I do. And i dont think that peeps fight like something is at stake either.
     
  3. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    There's plenty of people that know more than I know. I beat them offline or online. Online does make for some excellent excuses for an "L" though if nothing else.

    The players that win beat abare just fine. Surprisingly the players that win offline generally win online as well.
     
  4. Jeneric

    Jeneric Well-Known Member

    Person A regularly beats Person B at VF
    Person B regularly beats Person C at VF
    Person C regularly beats Person A at VF

    who's better?
     
  5. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Person D rapes all of them free
     
  6. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Hah! Was like that in VF3 days when my wife and I would go to the arcade. I'd lose to her. Another player would step up and win. I'd come in and destroy that guy. He'd be all "WTF?!"
     
  7. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    This, what matters is who beats the most people more; especially in a tournament situation. Back in the day I had a similar triangle with my old buddy Bizazedo. At the end of the day however I could beat more people than he could although he could beat me. Just because he could beat me in no way made us equal.
     
  8. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Me!!! Simple mathematics you gotta love it SDS Overfiend + Hori = A Lotta dead Motherfuckers!!!
     
  9. SicilianVizzini

    SicilianVizzini Well-Known Member

    I guess this fits in this thread; is there any particular reason/s why people dislike the winner of a match round showboating with moves or hits after the bell?

    My view on the matter with VF and other fighting games, is that it is a feature the developer added for good reason, sort of allowing for a Samurai honourable execution or frantic Indian victory dance by the winner.

    I find it a good time to iron out kinks in my inputs, and give the joystick/buttons a quick check.
    I also think it is a good way to de-stress if trailing, and transfer some of that pressure to the opponent(assuming it is not AI). And seems to be an area of inconsistency in the game; where Shun is concerned.

    If showboating after the bell is a shunned activity, then shouldn't drinking also be frowned upon?
    I'd like to see a feature added to enable sobering Shun opponents up in the mid round interval. Nothing worse than winning a good round against Shun, where he gets drunk, only to face him totally loaded in the next round at lighting speed.

    I would also like the addition of throws enabled in the showboating, like it is in Soul Calibur; as practicing a thow with a combo in the break, would be a useful way to use that time when playing against the AI.
     
  10. Happy_Friend

    Happy_Friend Well-Known Member

    He was born with only one arm. He works hard just to be at the level he's at. He's an inspiration.
     
  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Are You serious?
     
  12. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    He also has a mouth on the back up of his and has to nod to chew.
     
  13. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Again I would like to say thanks to all who have contributed some positive things to this thread.

    If anyone else would like to share something then please feel free to do so. For those who DO NOT have something positive to say then please ignore this thread. Just don't post!

    Thank you!
     
  14. Kiuju

    Kiuju Well-Known Member

    PSN:
    JOHNNYDANGE12
    Because I simply always have played at one time or another since the first game at the arcade. When I was coming up that's all there was. I admit I wasn't that big a fan of 4 and it's iterations; which I feel was a mistake on my part, apparently the training mode in that game basically has every player at an intermediate level.

    Anyway, I have played them all, I was 3rd striking it those days and enjoying a game that actually had a scene and I didn't have to drive 50+ miles for some kind of comp (VF3). These days I simply want to play VF, no rhyme or reason, I like it and I want to play.

    On opponents, basically it's the same I do for every fighting game I play. You can tell who is at what level in the first few seconds of the match. I know when someone is better than me, all I can do is play my game and hopefully see through what it is they are doing. In this game it's kind of tricky.
     
  15. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    Actually Rodney, The first thing I look for is the Basis'of my opponents stategy. What does everything come off of. Is it low punch, high punch, or throw that is the staple of my opponent.It all begins somewhere, the quickest way to stop them is at the begining. Most will adapt and change however many many will not. Also, something I think is important is not to try and get cheap at the end of a round. I look for it and become more 'aware'of lows and dmpk's. Stick with what gets you there.
     
  16. Plume

    Plume Well-Known Member

    [Edit] Right after posting this, I noticed that this thread was older than I expected...

    I've been here in the past for one or two months, then stopped because I lost interest.

    I respect the game and always want to play it and be good at it, but the characters all seem uninteresting or are very popular. (For me, both are equally bad.)

    The reason I want to play VF is because even though Soul Calibur IV was pretty much my passion for a considerable time, the bullshit really made me angry. The balance is poor, and there are several strong attacks that are easy to perform and abuse, and difficult to defend against. It disgusts me.

    I left SCIV for Tekken 6, but Tekken 6 is even worse. It's a nightmare, it reeks of bullshit. But if I was a casual player who plays to win and likes to abuse cheap easy stuff or mash the K button like a monkey or spam canned 10-hit strings all day, Tekken 6 would be paradise.

    Virtua Fighter 5, however, seems to be different. Not perfect, but much better than the other two titles.
    That's the main reason why I prefer VF, even though I have a hard time finding a character that seems fun to play.



    ...But I discovered a few interesting details about Sarah and the game's system and that made me interested again.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">* If you opponent is abusing a move that keeps defeating you how do you go about keeping a clear mind, staying focused to find the answer before calling foul, complaining or quitting?</div></div>
    I lose hope... I try to understand what's happening. Where are the opponent's strengths, why am I so easily beaten... I try to learn from it. Is it high? Is it mid? I stand up and block, I die. I crouch, I die.
    Once in a while I learn a little something, but most of the time I'm too weak to understand what's happening at all.
    I usually still stick around though, and even though winning is out of reach, I keep two goals in mind: Try to learn something from the experience, anything, and make the match fun for the opponent. I try to do my best, and use tricks and surprises or simple variations to keep the game fresh for us both. I think I'm not doing too badly with that. And even though I lose, somehow the game rarely frustrates me and I enjoy those matches.
    In SCIV and Tekken, it's harder to enjoy a match that you're losing. Perhaps the 4-people-rooms have something to do with that.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">* Do you use Dojo mode or is all of your training solely based on Quest mode or Online play?</div></div>
    In all fighting games, I think I spend more time in training mode than actually playing.
    Lately I've been toying with combos that are not fully guaranteed, for potential extra damage. Like all newbies do, I think. Good players seem to almost never finish a combo with the jumping punch. I suppose they stick to what's fully guaranteed.
    I don't have a good enough memory for the weight classes though, so I keep it simple: girls class, and not-so-girls class.
    And I'm trying to find a not-boring way to improve my control with Sarah. Whenever I enter flamingo stance, my main reflex is to use the 6P+K Just Frame kicks, and even though it's not too bad, I do need to keep the other options in mind as well.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">* Do you prefer to mimic a style (say favorite Japanese player) or come up with your own unique one?</div></div>
    In anything that I do, I aim to be hard to replace. I want to be what others are not and provide what others don't provide.
    I don't want other people to do the thinking for me.
    Besides, people here praise VF5's flexibility for player styles. Copying the style of someone else is an oxymoron in this case.
     
  17. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">but the characters all seem uninteresting or are very popular. (For me, both are equally bad.)</div></div>

    Never understood that way of thinking. What's wrong with using a character other people like?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">spam canned 10-hit strings all day</div></div>

    What?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Good players seem to almost never finish a combo with the jumping punch. I suppose they stick to what's fully guaranteed.</div></div>

    Not so much, good players will reach on occasion but not the the point where they can be punished for being wrong.

    If you do a heavy pounce and your opponent techs you will get launched and take massive damage or potentially be rung out. It really isn't worth the risk.
     
  18. Plume

    Plume Well-Known Member

    It's a personal taste, nothing more to it.

    If you don't know what I mean by canned 10-hit-strings, lucky you : you didn't play Tekken 6 online!

    I do agree with the pounce thing, that's what I'm trying to do too. There are times where the pounce seems unavoidable without fall recovery. Other than that, using that move isn't my style at all.
     
  19. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    You can't judge a fighting game off of online play
     
  20. Plume

    Plume Well-Known Member

    The way I see it is from mid-level perspective... At that level, online/offline doesn't matter much. The difference is at tournament level. (Especially now that Tekken's netcode is nearly flawless.)
    Those who played Tekken for years probably have little or no problem with all the abusable stuff. But for the rest, I see it as a problem. With VF5, when I lose, I usually feel that my opponent was better than me, so that's fine. In the others though, and especially Tekken, a big part of the time, when I lose, I don't believe my opponent was better than me.

    But it's just my view on things. It's my personal reason for being interested in VF5 more than the other fighters. I feel the game is more fair, and wins are usually deserved.
     

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