Why behind?-VF-bashing reality of malicious sites

Discussion in 'General' started by nazo, Aug 24, 2011.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
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    Whaaaaat?
     
  2. Mlai

    Mlai Well-Known Member

    I know I'm not imagining it. I saw it even before players in this forum/shoutbox mentioned it.

    I'm mainly comparing with my memory of VF4evo, though. I only dabbled in VF5 vanilla.
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
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    Myke623
  4. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    6. lots of "just frame" moves are significantly easier, a lot of them noob-friendly equivalents
    7. Wall combos
    8. 12/13f [P] => 11/12f [P]
    9. OM
    10. side-turned situation added
    11. easier just-ukemi, less situations where just-ukemi is needed
    12. faster crouch-dash transition into crouch
    13. 8f -> 10f throws
    14. added a lot of guard-breaking moves
    15. significant improvement of jumping attacks
    ...
    ...
    ...
    Should I really continue? [​IMG]
     
  5. noodalls

    noodalls Well-Known Member Bronze Supporter

    Isn't just-ukemi a single frame?
     
  6. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Not 100 % sure, but I believe it is 1 or 3 frames
     
  7. Mlai

    Mlai Well-Known Member

    "Just-ukemi" means P+K+G immediately upon hitting the ground so that you get right up, right? I tried to look up on Google and I kept getting Soul Calibur or IRL Aikido sites.

    "Less situations" where this is needed? What makes you say that? AFAIK, you can still hit low-bouncing opponents easily. If you don't do P+K+G, you can pretty much just hit yourself for 30 points additional damage every time you hit the floor, why tax your opponent?

    (Ofc can't do this every time you hit the floor vs a good opponent.)
     
  8. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Jup. Immediatelly. Like in 1-frame window, usually. Sometimes 3-frame one. And if you failed, you get additional dmg, or you where not able to use standard "techroll"

    Back in VF4 Evo, there where a lots of situation where if you miss just-ukemi, you either take additional dmg (for example Wolf and his Giant Swing - it was 80 dmg; but if you failed just-ukemi, it was 100), or you where not able to stand up with "normal" P+K+G roll and eat additional dmg (mostly after any move that causes bounce now; plus much more).
    Reducing this issue to absolute minimum (and even when there still is just-ukemi in VF5FS, I believe that the window to press P+K+G is significantly larger) is really big issue.

    Like... Old Jeffy juts came to you, pres KKP and if you fail just-ukemi, big ground attack was guaranteed. His KKP was 16-frame, half-circle high hitting string guaranteed on normal it. And if you miss just-ukemi and the fat buddy jump on you, it was like 90 dmg in total.
    And this is only one of multiple examples of situations which where common and are not now. Situations, which affect mainly newcommers, while skilled players where able to deal with them easily.

    There is significant difference between "if you do not hit P+K+G" and "if you miss 1 (or 3, in some cases)frame window to hit P+K+G", which completely changes the meaning of your sentence [​IMG]
     
  9. KiwE

    KiwE Well-Known Member

    16. Throwclashing removed. It's first now that I've played a little I really feel this was cancer to the entire core gameplay of VF and I never ever want to go back. It was like a cancer at the very core of the rock/paper/scissor system.
    17. Change of elbow / midkick vs crouching opponent, set +6/8 value.
    18. Midkicks vs backdash = Heavy stagger.
    19. Semicirculars give CH stats if you guess right.
    20. 0f throws now don't exist.
    21. The re-introduction of the "only TE" situation. Something which I really missed from the series without knowing so (in Vanilla everyone just took their guaranteed PK, why wouldn't they?)
    22. Catchthrows = CH status
    23. Wallbreaks only on end of rounds.
    24. Damage modifiers changed.
    25. In general I feel that many characters have gotten more lows which makes the endgame of matches more dynamic as people will not try to "just" win by elbow / throw but can use low's to close out rounds similar to tekken.
    26. Evade launch has been upgraded as minus frames will now be shaved off from the launcher attempt. For instance something that used to be -15 now (big kneeattempt) will "only" lead to a TC situation.
    27. Two new characters (lol at this not being mentioned).
    28. New stagetypes and stages.
    29. Inclusion of choice of music and new music for FS in turn.
    30. Onlinemode that's great.
    31. Trainingmode with record etc (extremely important).
    32. Framecounters / tutorials.

    bla bla bla.
     
  10. KiwE

    KiwE Well-Known Member

    Well this has been proven wrong hasn't it? FS has the best onlinemode of any 3d fightinggame there is right now.
     
  11. MegaMaN85

    MegaMaN85 Well-Known Member

    Agreed.

    I've played a few fighting games now on the 360 and FS has the best net code I've come across for a long time!


    Now if only SEGA could do something about the lobby and search sytem..... [​IMG]
     
  12. Shou

    Shou Well-Known Member

    No, the online mode is absolutely crap even with fiber optic xx Mbps lines. Missed inputs on XBL and the inherent issues with lag in a frame reliant fighter like VF means that online matches just can't be taken seriously. Even playing people in Japan with fiber connections, I still can't elbow to beat a person who just had their 2P blocked again and tried to spam elbow. Sometimes, I can't even do a guaranteed attack against a blocked knee or sweep. Advanced techs just go out the window because the game either drops the input or lags too much for it to matter.
     
  13. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    funny I'm punishing 2P's just fine (most of the time). Meh, whatever, same argument different game.
     
  14. Noel_H

    Noel_H Member

    Stumbled on this thread from the "Your Say" link on the front page. Wish I didn't, since all my enthusiasm I had for FS is now gone. I had so much fun the last few weeks learning the game from scratch and practicing techniques like fuzzy guard, ETEG, etc, but now it feels like I'm wasting my efforts on an inherently flawed game that has no future for competitive play outside arcades (the limitations of online connections rendering high level play invalid according to Shou).
     
  15. Shou

    Shou Well-Known Member

    It's more that the infrastructure isn't up to keeping up with a 60 fps fighter than a coding issue.

    With that said, I don't think 99% of players will notice what I am facing so you should get to that point and make an educated decision yourself.
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    This. On a full strength connection I don't have any issues with timing, connecting guaranteed counter attacks or dealing with low punch spam. If I do have an issue, it's usually because of my wrong decision, and not the lag.

    The quote in question that appears in Your Say has this:

    I captured that particular quote not to dampen anyone's enthusiasm, but as a reminder that the game has not completely died out, despite Shou's doomsday prediction from almost a year ago.

    So, Noel_H, don't mind Shou's trolling. Move along, and continue to have the fun you're having now! [​IMG]
     
  17. KiwE

    KiwE Well-Known Member

    Personally I think the Yoda routine is getting really old. This isn't 1994 anymore where people can (or even should) keep things to themselves and/or information from japan doesn't get out to give them that 'enlightened' status. Maybe we all should start downloadning .wmv videos again - anyone got a big .zip? I have adsl.
     
  18. AnimalStaccato

    AnimalStaccato Well-Known Member

    Shou is incredibly elitist. You can practice tech online that will work offline. There are some things that will only work in a bad connection but when you know this, you just don't do them offline. I can punish 2p with elbow in even the laggiest of connections. In fact its the thing I rely on when I see laggy spammers. I sit and wait for the 2p *block* bam, elbow the fuck out of them. VF has a buffer so you don't have to be exact when entering your move. You can enter it slightly before to account for the lag. You can have a lot of fun playing VF online and you can certainly practice stuff that will work offline it just may not work every time online. But you know a phrase that has stuck with me throughout my 4 years of playing VF?

    'Good players adapt.'
     
    Pai~Chun likes this.
  19. hidden_bottle

    hidden_bottle Member

    im still wondering why they would think VF is boring and shitty?
     
  20. CANON77

    CANON77 Active Member

    The only things that makes VF boring to some people is the fact that it doesn't have a lot of over the top flash & ridiculous characters. You don't fight in a space station, on top of an airplane or being chased by a Wooly Mammoth! The characters don't have any crazy gimmicks like being a robot, demon or contortionist that can stretch their arms across the screen. Virtua Fighter is just a bare bones virtual fight and that's the way it's always been. I wouldn't have it any other way! Yes some characters in VF have over the top moves like Kage's 10ft drop, but for the most part it's pretty grounded in some reality. If it was super realistic it would suck. Look at those UFC games. To the average person you wouldn't see the depth or the little nuances in VF off the bat. Only with time playing the game and a keen eye does it open it's real flash.
     

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