Your opinion about Tekken

Discussion in 'General' started by Jaytech, Apr 1, 2008.

  1. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I was making a joke in regards to Jaytech saying VF6 will "look better," because it can't end there, because a Tekken-head could say "TEKIN 7 WILL LOOK BETTAR" and then a VFer could say back "WELL, VF7 WILL LOOK EVAN BETTAR THAN THAT!!!" which the the Tekken-head could, with a quick wit, say, "YEAH, BUT TEKIN 8 WILL MAKE VF 7 LOOK LYKE A PEACE OF SHIT!!!!!" which a VFer could reply with, "YOUR RITE, BUT VF8 WILL CHANGE THE WURLD!!!"....
     
  2. Jaytech

    Jaytech Well-Known Member

    in the end the gameplay counts the most... even with tekken 13 and vf9evo + r!!
     
  3. Jaytech

    Jaytech Well-Known Member

  4. Fulan

    Fulan Well-Known Member

    One of my main gripes with Tekken. I really dislike the animations. It seems stiff and blocky but it also feels as if the characters have no weight to them.
     
  5. Jaytech

    Jaytech Well-Known Member

    animation-wise there isn't much of a difference really, but the no gravity combo system makes the fighters feel 'light'.
     
  6. Slide

    Slide Well-Known Member

    Back in the days we all played playstation instead of saturn, nobody even had a saturn even though back in those days I wanted to play VF2. So I preferred tekken for the longest, just because of availability. We played alot of Tekken 2 and 3, then a lil bit of Tag and 5.

    Hwoarang was my favorite by far, and he was the one I could use the best. So I guess that's also kind of obvious why I play Sarah.

    For awhile I didn't like VF and thought it was boring and had no soul or something. Had played VF4 when it came out on PS2, and I didn't like it that much at the time. When VF5 was coming out I got VF4evo and that's when I really started to like VF.

    Now I prefer VF over Tekken, easily. As a matter of fact I can't even really go back to other fighting games(SF) I used to play, because they're just not as good or interesting imo.
     
  7. DaBadSeed

    DaBadSeed Well-Known Member

    just a change of pace when it comes out ill play 4 sure and az long az its online its all good
     
  8. Jaytech

    Jaytech Well-Known Member

    4 looks duh.

    [​IMG]
     
  9. ShinobiFist

    ShinobiFist Well-Known Member

    Every fighting game comes down to one thing in the very end"Out thinking your opponent" Plain and simple. So saying "Fighter X" Is far more superior then "Fighter Y" is a moot point. It all depends on what style your into and the balance of the engine. That's what I look for in a fighting game. I'm a Fighting game crack head, nuff said.
     
  10. LucidNightmare

    LucidNightmare Well-Known Member

    Hey Jaytech, I've seen you over TZ, I don't know if you know me though...I'm Lucid_Nightmare over there too...

    Anyways, Tekken 2 was the first 3D-fighter that I ever played and I fell in love with the series from that point on...

    All the way up to what I felt was the best Tekken ever, Tekken 4... but because of a few of the games problems, the system was dropped and Tekken 5 returned to a system similar to that of T3...Except everything was now more "combo-heavy" than ever before and at that point Tekken died to me...

    During this time of disillusionment with my favorite fighting game series, I decided to check out VF 4 and give that game a try...At first, I was disappointed that there wasn't a true story mode and such like with Tekken, but that didn't matter once I started the Kumite mode...It was the most enjoyable experience that I ever had with a fighting game in my life...VF's gameplay was so hard for me to get used to, but that is what made me like it...As a martial artist, I also loved the realism of the gameplay and character fighting techniques...I loved it all! ^_^

    Some time later I decided to purchase VF 4: Evo and I played the hell out of that game and Tekken had become a distant memory of the past to me...There was only one problem though, nobody else around me liked VF! Everyone always would want to play Tekken, so I'd end up having to pull out Tekken 5 and play that if I wanted a real, human opponent in a fighting game...

    Same thing happened when I got my PS3 and VF 5, a beautifully-crafted game but nobody around me will play me in this game and the lack of online features really hurts things too...

    So, this is where Tekken 5: Dark Resurrection Online comes in, it's the only fighting game that I have where I can face as many human opponents as I like...I abhor the gameplay, but I love Tekken, so it isn't too unbearable playing it...

    Well, hopefully VF 5: R will come to PS3 w/ online! ^_^

    Okay, sorry for the uber-long life story(If anyone actually read all that lol), but in the end...It's like this for me:
    Tekken = Checkers, casual, fast-paced, short-lived fun...

    Virtua Fighter = Chess, not so casual, methodical, long-lasting fun...

    However, things could be totally different had Namco stuck it out with T4's system and fixed things up...Tekken would've been the "king" if that had happened...

    Although, on the other hand, had Sega stayed with the VF 3 system(Which T4 more or less "borrowed" in a way)...T4 would be nothing more than a moot point I suppose...
     
  11. Jaytech

    Jaytech Well-Known Member

    i know you, dude. nice post btw. although i disagree with t4 being the best installment yet. t5 and vf play pretty well, both of them. im starting to appreciate the vf gameplay engine. its just that the learning curve is so steep for some things.
     
  12. Fulan

    Fulan Well-Known Member

    I disagree
     
  13. Jaytech

    Jaytech Well-Known Member

    alright,

    vf shines because of the transitions from movement into moves/throws, tekken looks better from one move to another one. that's it really.
     
  14. Sorias

    Sorias Well-Known Member

    I've got some friends I play VF with occasionally that are somewhat more into Tekken. They've tried to get me to play it, but it always seems so boring. It's got the same core attack/guard/throw system as VF, but it's missing the evade/sabaki/etc. elements that let VF be such a varied game in terms of playstyle.

    Every match seems to look like: block until you get an opening, then launcher > elbow > elbow > elbow > elbow > elbow > elbow > elbow > elbow...

    I'm not exactly a huge fan of VFs combos being so difficult to learn, but at least there's depth there. Watching people spam the same move over and over for 10+ secs on a floating opponent is pretty lame.

    I really feel like VF characters have 150+ moves for a reason, and I need to learn every single one. With Tekken (and many other games, like SC), you only need to learn what the 10 "best" moves are for each character, and then you ignore the entire rest of the move list.
     
  15. Jaytech

    Jaytech Well-Known Member

    the last statement is unfortunately true.

    the combos in tekken are the flashiest part of the game. look at my youtube channel to see what i mean. vfs juggle combos are boring compared to that.
     
  16. Sorias

    Sorias Well-Known Member

    It's the same issue, though. I don't care about what's possible... I care about what players are actually doing. I've watched amazing MvC2 combo videos, that show ridiculously high damage potential for most of the "bottom tier" characters... but the combos are basically impossible to do in a real match for various reasons, which is why those characters are bottom tier, and still never get used.

    When I'm actually playing people in Tekken, I only see the boring combos, because they seem to do about as much damage as the "flashy" ones, and are easier. I have yet to see a possible combo in VF that was inherently not "useful". Look at Kage's wiki... there's 8 variants of TFT > knee, each one being max damage against a different character due to weight. In Tekken, as far as I can tell, every combo's universal, so you just pick the strongest one, and you're done.

    There's lots of extra flash there, but that seems to be all it is. I just feel like with VF as I get better, I learn more techniques, and am constantly increasing the number of ways I have to attack my opponent. With most other fighting games, getting better seems to involve *decreasing* the number of options I have, because learning the game is mostly about weeding out all the unsafe/inferior attack patterns that exist.
     
  17. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I personally believe theres a bit of "weeding out" in VF too. Granted, there isn't as much to be done.
     
  18. Sorias

    Sorias Well-Known Member

    Well, obviously you have to learn the game at all in both cases. I guess I'm referring to, say, the idea of "beginner's luck". A really simple tactic a beginner might use will get learned by everyone as they proceed to being an intermediate player. All the intermediate players know that tactic, so they counter it constantly, and eventually learn how to counter the counter, and move on to forget about the tactic. An expert player will therefore sometimes lose to a beginner using the original tactic, because he "assumes" that everyone knows that tactic is broken, and the beginner wouldn't bother using it on him. This is really easy to find examples of in VF...

    In SC, it's basically impossible... the top tier characters are, for the most part, straight up faster and safer than lower tiers when you use their best moves, so the new "advanced" techniques an expert would use, will still beat the beginner techniques. Same in smash... someone who can L-cancel basically can't lose to someone who can't L-cancel, because it's purely superior in every way.

    I'm not accusing Tekken of being as broken as SC... I honestly don't know Tekken well enough to comment either way. But, the existence of moves like electrics definitely make it appear to be on the SC side more than the VF side, from where I'm standing.
     
  19. Jeneric

    Jeneric Well-Known Member

    Sorias, that's not really true. There are different combos for different characters (hit boxes), but also you have to look at angles and change combos accordingly, something you don't really do in VF that much (how often have you gotten a sideturned float in game?). It's not uncommon that you have to do one combo if you've sidestepped to the right and hit a launcher or sidestepped left and hit a launcher. It's also a lot more important to know where the wall is and adjust combos to get your opponent there as much as possible.

    Combo system is one of the things I think Tekken definitely has the upper hand in compared to VF, there's just more aspects, more options and depth. The ground game is also a lot more fleshed out in Tekken. Tbh, ground game feels like one of VF's really weak points, it's ancient and dusty now and a total rehaul would be nice.

    Also, the combo you described sounds like ONE character in the game (Julia), it's not really a fair assessment of the combo system as a whole.

    All in all, I think Tekken (I'm talking about DR since I haven't played T6) has the upper hand when it comes to combo system depth, ground game and movement options, while VF is stronger when it comes to CQC. The risk/reward system is better and the game favors the person taking the initiative a lot more then it does in Tekken. VF is also a lot more digital. You can usually go by 1=it works, 0=it doesn't, while Tekken is more analog, you can't really say why, when and how you can say sidestep some moves, it's something you have to learn with experience.

    The wide variety of defensive and offensive options up close together with a mass load of option selects (something Tekken doesn't have at all) makes IMO VF a better fighting game, but Tekken is really, really good.

    Of course, this is all my own opinion and I'm biased towards VF. Someone from a Tekken background will probably emphasise how for example the movement system and less "digital" gameplay makes Tekken better then VF, and none of us can't really say they're wrong.

    I would really recommend a lot of people to play both games. There's things to learn and carry over from both games, and it would maybe make discussion topics like this a bit more nuanced and objective.
     
  20. Dwin

    Dwin Member

    If tekken made throwsmor viable it be way better.
     

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