Your opinion about Tekken

Discussion in 'General' started by Jaytech, Apr 1, 2008.

  1. HokutoNoCat

    HokutoNoCat Well-Known Member

    What do you mean by control scheme?
    Otherwise I like your observations about the strenght of the two games, SeriousCar Agrees.
     
  2. Jaytech

    Jaytech Well-Known Member

    i think the 4 button - 4 limbs setup is a better way to simulate real fighting controls, at least better than the PKG that vf uses. and i also think the intuitive b and db for blocking is the best way to play a fighter.
     
  3. HokutoNoCat

    HokutoNoCat Well-Known Member

    I disagree with your last point. A G-button allow you to cancel, an essential feature (move cancel, dash cancel) and overall is a more precise way of block (b and db for moves and displacement).
    imho ofc
     
  4. Jaytech

    Jaytech Well-Known Member

    true. the only problem i always see is that you can't buffer for example a K+G by blocking with G and pressing K. that works in tekken and other games.
     
  5. HokutoNoCat

    HokutoNoCat Well-Known Member

    True, but can you buffer /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/b.gif or /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/f.gif while holding /forums/images/%%GRAEMLIN_URL%%/b_.gif to guard?
    Each system has his weakness, altho I think the G move/dash canceling adds a lot of depth to the game.
     
  6. MASTER_PAIN

    MASTER_PAIN Well-Known Member

    I disagree
     
  7. Garbage

    Garbage Well-Known Member

    I think when it comes down to it, most things are subjective....

    Imo the only clear advantage one game has over the other with regards to competitive play, and this is only relevant to the top few percent, is that VF is far more consistently refined and revised...
     
  8. Franz

    Franz Well-Known Member

    Reading the post I learned how VF is possibly more yomi based because of the presence of many reversals/sabaki/inashi.
    With this in mind, I still think it's quite sad the way the damage of most reversal is so piss pooor if you think of the skills it takes to pull them off properly.
     
  9. Jaytech

    Jaytech Well-Known Member

    why? you seem to always do that.
     
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    The differences in animation may be do to fact that Tekken uses endorphin and motion capture. The rumor is that VF uses more key framing (at least that's the rumor) Where as information about the Tekken techniques for producing their graphics (endorphin and mocap) is widely available, I don't think Sega has let much out about their techniques. But if they use the same approach as older versions it was mostly hand animated.

    Endorphin is going to produce a smoother move-2-move transition,
    The keyframing approach (depending on the interval used) will not
    appear as smooth. But on the other hand the static graphics will look a lot better.

    So motion might look better in Tekken whereas environments and character models will look better in VF.

    Does anybody know to what extent (if at all) VF5 used motion capture?

    I think Anca Dragalina was on the motion capture team for Tekken5? Is that correct?
     
  11. Jaytech

    Jaytech Well-Known Member

    i don't know exactly, but i believe they use mocap entirely for all fighters in vf5. same with tekken.
     
  12. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    If so why does it seem the motions in Tekken are faster and less fluid compared to VF. A friend of mine who played both VF and Tekken in the past way more then me says Tekken's actions are faster "rushed" giving the game a faster feel to it while VF tend to have slower more fluid motions making it seem slower drawing away people that would want to play it, thinking the fastest characters in VF compares to the faster characters in Tekken.
     
  13. Vortigar

    Vortigar Well-Known Member

    I've always wondered about that LP RP LK RK control scheme. People say it's more intuitive, but you still can't predict what will come out if you press RK or LK after a LP, every character does wildly different things. So what's so intuitive there?

    Furthermore Tekken's controls are far more restrictive. Doing a 33P, P, 43P, 46P combo with Akira is something I could wrap my hands around in a minute. Doing a LP LP LP 66LP ender for a combo with Bryan is crazy hard due to the extreme exactness at which you have to input that 66. You have to wait for the LP animation to end and input the first 6 at that exact moment, if you're a millisecond too early, you'll get a 6LP and the first 6 will get choked by Tekken's almost non-existent buffer (only certain moves can, and must, be buffered).

    Then again, I've heard Tekkenites say the exact opposite in that VF's controls are hard... I really don't get it. I was introduced to T4 and VF4E at the same time, in fact I played T4 first, but VF always seemed way more logical and easy to control to me.

    One of the most annoying things is the inconsistency of the evasion system for me though, coupled with the fact that Tekken's hitboxes seem to have no correlation with the move a character is actually doing. Case in fact: Bryan's 66RK (was it LK? the mid spin kick), I remember clearly that a match was ended by my opponent dodging it and punishing me. Okay, sure, spinning moves don't work like they do in VF, fair enough I thought. But then came the replay and you could see Bryan's leg shearing through the opponent, he was litteraly buried up unto the knee in the opponent and it was a miss...

    I do respect the fact that Tekken looks incredibly fancier to new players though. But show them a top level match with two players weaving back and forth in those ugly broken movement dash cancels and they'll probably be put off from it. The first time I saw that I was utterly perplexed at how stupid it looked. After digging around in the game for a few months I began to respect the mindgames they were playing, but to my lay mind, that first time, high level Tekken looked like crap.

    Which leads me to the statement I want to close this off with. VF games go faster and faster as your expertise with the game grows, leading to exciting rapid fire clashes, Tekken games on the other hand go with raging speed at the start of the curve when you've first learnt the combo's and from there on the games become slower and slower as players realise the danger in sticking their neck out at the wrong moment, ending up in a kind of limbo state with players dancing around the ring until a single hit is scored which usually ends the round instantly. What curve do you prefer? (Obviously I'm referring to the amount of decisions being made per second when saying its faster, not to the actual animation.)
     
  14. HokutoNoCat

    HokutoNoCat Well-Known Member

    1, ff, 1, ff, 1, ff was not so hard in combos (tekken notation here).
    You got it pretty quick, honestly.
    But noob/average combos in VF are a lot easier it's true.
     
  15. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Here's a video i found posted in the Tekken section of GreekDojo:

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Tm0HHICAbZM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Tm0HHICAbZM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

    ... Satan promised me a dollar for every soul condemnded into watching the whole vid. I haven't completely lost faith in humanity (yet) so I bargained hard to change the deal into just a penny per minute wasted watching. Nevertheless, it's almost 9 minutes long so it's a pretty solid bargain if you ask me /forums/images/%%GRAEMLIN_URL%%/eek.gif
     
  16. Fulan

    Fulan Well-Known Member

    I can't believe THAT'S tekken 6.
     
  17. AkiraZero

    AkiraZero Well-Known Member

    WTF?!? After the first juggle....bad tekken, bad!! No treat for you!
     
  18. HokutoNoCat

    HokutoNoCat Well-Known Member

    Seriously ... That's awful lol. Well, maybe that's how the dudes play.
     
  19. Jaytech

    Jaytech Well-Known Member

    t6's new combo bounce system makes it unbelievably risky to get punished by launchers, because combos deal massive dmg now.

    movement and spacing plays a greater role than ever before because of that. but it looks funny indeed.
     
  20. Jemun

    Jemun Well-Known Member

    PSN:
    Double-Jemun
    But that leads to overwhelming dynamic and makes it definitely unplayable, or rather unenjoyable. What's next? A single combo that kills you?
     

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