Virtua Fighter dot com
Virtua Fighter Dot Com
On December 6th, X-Play the video game-centric TV program on the G4 cable channel did their 2012 Best of the Year Video Game Awards. In the category for fighting games, the PSN/XBL Virtua Fighter 5: Final Showdown game won the award. You can watch that portion of that episode on G4TV.com. You can check out all of X-Play's Best of 2012 Awards Results here. You can continue discussing about this topic in the original thread by cobratron.
Here is a compiled list of archived vids with results from some of the events (NEC 13, Railway Series, and Tokyo Bay) in the past two weeks. If there is an event or results/vids from it. share it with us!
Here you can watch the VF5:FS stream footage of Insomnia 47 located in Telford UK featuring some of the best players in the country such as Feck, Ash Kaiser, MarlyJay, ZeroEx, Jide and Ryan Hart. Footage starts right at the start!
http://www.twitch.tv/unequalledmedia/b/344452586
http://www.twitch.tv/unequalledmedia/b/344452586
Ever wonder what some of the characters are saying in Japanese during the game? Modelah translated all 11 of the Japanese-speaking characters' dialogue! This includes the dialogue from their introduction animation, during moves, standard win pose, special item win pose, and during the continuation screen. Check the links in this post for Modelah's Full Script Threads (Bonus! Also translation for the Chatty Bunny and Tiger Doll Items).
Back in July 2012, I reached out to the community seeking volunteers for Character Specialists. I'm now pleased to announce that this effort has been revived and is ready to roll out under the new branding of Content Manager.
VFDC is a community website for a diverse group of people that share one common interest - they enjoy playing Virtua Fighter. For many, it is a venue where people get the latest news and find interesting contents pertaining to the series. While the moderators tried to keep the front page updated with the latest news and interesting content, we cannot keep up on everything. This site is what it is through the combined effort of all the members and not just a few people. So we need people to be proactive: help us to help you. When you have something to contribute, or think something should be posted on the front page, please follow these steps:
Some sad news for the Virtua Fighter community. The owners of San Francisco's South Town Arcade will be closing their arcade operation on Sunday, November 25th, 2012. One of the owners, Arturo Angelo (Art) was a key member in the promotion of the Virtua Fighter scene through VF5FS pre-release tournament series, assisting with running the Evo 2012 VF5FS tournament, and also hosting the No Mercy Friday events.
It looks like this week, VF5FS now has a Complete Edition available for only $19.99, at least on PSN.
For PS Plus members, the complete edition will be on sale for $14.99 starting November 20th (tomorrow).
I don't know what is being offered on XBL, but I assume the Complete Edition will be there.
Source: http://blog.us.playstation.com/2012...ate-instant-game-collection-comes-to-ps-vita/
For PS Plus members, the complete edition will be on sale for $14.99 starting November 20th (tomorrow).
I don't know what is being offered on XBL, but I assume the Complete Edition will be there.
Source: http://blog.us.playstation.com/2012...ate-instant-game-collection-comes-to-ps-vita/
An effective defensive technique at certain disadvantages is the Evade-Cancel; 866G / 833G and their variants. However, it is possible to use evade-cancels offensively as well. Let's call the ability "OEC" for "offensive evade-cancel". I know many VFDC'ers already use it (or at least the weak form of it), but the technique doesn't seem to be explained in any detail yet, so here goes.
ADVISORY: The full OEC technique is very high-level and mechanically demanding. If you cannot yet box-step, this tech is out of your reach. However, if you never bothered to learn to step due to the reduced efficacy of movement in VF5:FS then I hope to change your mind. Also, hit-checking is absolutely required. I'll give a drill to train both of these things in conjunction with this tactic further below.
First, I'll describe when and how the technique works before getting to the inputs. When your opponent is at disadvantage, their best options are either defensive option-selects (fuzzy, ECD, yutori, etc) or an abare attack. Each option has counters (guard breaks, fast mid full-circulars, adapting your throws, and only throwing when guaranteed, for example), but they tend to lose if your opponent uses a different defensive tech and not every character has those options. Thus, higher-level matches often have a stuttered rhythm where each player either attempts to trick the other into thinking it's safe to attack or deliberately baits a specific response. This technique accomplishes both of those goals while remaining very safe. It beats the primary abare attacks (2P or launcher) while also giving defensive-minded opponents just enough rope to hang themselves.
The technique boils down to purposefully giving away your advantage by dashing forward and then evade-cancelling into an attack. The notation would be 668[Dash-Attack]. Examples would be 66866P (Jean or Akira) or 66833P (Kage.) Any quick dash attack may be used, but dash attacks are not the only useful...
ADVISORY: The full OEC technique is very high-level and mechanically demanding. If you cannot yet box-step, this tech is out of your reach. However, if you never bothered to learn to step due to the reduced efficacy of movement in VF5:FS then I hope to change your mind. Also, hit-checking is absolutely required. I'll give a drill to train both of these things in conjunction with this tactic further below.
First, I'll describe when and how the technique works before getting to the inputs. When your opponent is at disadvantage, their best options are either defensive option-selects (fuzzy, ECD, yutori, etc) or an abare attack. Each option has counters (guard breaks, fast mid full-circulars, adapting your throws, and only throwing when guaranteed, for example), but they tend to lose if your opponent uses a different defensive tech and not every character has those options. Thus, higher-level matches often have a stuttered rhythm where each player either attempts to trick the other into thinking it's safe to attack or deliberately baits a specific response. This technique accomplishes both of those goals while remaining very safe. It beats the primary abare attacks (2P or launcher) while also giving defensive-minded opponents just enough rope to hang themselves.
The technique boils down to purposefully giving away your advantage by dashing forward and then evade-cancelling into an attack. The notation would be 668[Dash-Attack]. Examples would be 66866P (Jean or Akira) or 66833P (Kage.) Any quick dash attack may be used, but dash attacks are not the only useful...
Another set of archived tournaments/results from November 9th-11th weekend from San Franscisco, Philadelphia, Toronto, and Tokyo.
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